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Rive Renderer for real-time vector graphics is now open source

rive.app

11–20 of 134 posts

Re: Rive Renderer for real-time vector graphics is now open source

#11

Looks kinda interesting but I am not gonna touch anything that thinks an acceptable set of drawing tools is "pen and a couple of basic shapes", I quit pulling out every single point by hand in Illustrator a decade ago and my art and my job satisfaction has been much better for it. Finding the right settings for Illustrator's pencil tool (the defaults are absolutely useless) sped up my work by at least one order of ma…

Re:

> Looks kinda interesting but I am not gonna touch anything that thinks an acceptable set of drawing tools is "pen and a couple of basic shapes", I quit pulling out every single point by hand in Illustrator a decade ago and my art and my job satisfaction has been much better for it.

How do you work differently now?

Re: Rive Renderer for real-time vector graphics is now open source

#14

Didn't we already do this experiment with Flash? Macromedia/Adobe made the player free, and charged for tools. In the same way, it seems that Rive wants to open source the player and then charge for the editor. Maybe its a bit different since Rive seems targeted at game devs using other platforms like Unity and Unreal - presumably to embed things like cinematics? But then of course you have this (OSS) player, which i…

That's a really great comparison, and great point that this is just the renderer. I'm happy to see it released under an MIT license, but I wonder how many OSS tools there are to build compatible content, and how easy it would be to build exporters from other formats in existing tools.

Re: Rive Renderer for real-time vector graphics is now open source

#15

Didn't we already do this experiment with Flash? Macromedia/Adobe made the player free, and charged for tools. In the same way, it seems that Rive wants to open source the player and then charge for the editor. Maybe its a bit different since Rive seems targeted at game devs using other platforms like Unity and Unreal - presumably to embed things like cinematics? But then of course you have this (OSS) player, which i…

Flash was great, someone creating a better Flash has been long overdue. I think Rive looks like a great attempt at a new Flash.

Re: Rive Renderer for real-time vector graphics is now open source

#16

Looks kinda interesting but I am not gonna touch anything that thinks an acceptable set of drawing tools is "pen and a couple of basic shapes", I quit pulling out every single point by hand in Illustrator a decade ago and my art and my job satisfaction has been much better for it. Finding the right settings for Illustrator's pencil tool (the defaults are absolutely useless) sped up my work by at least one order of ma…

cmon, this is just a renderer

They have tools but you'd have to pay for them, big bucks

Re: Rive Renderer for real-time vector graphics is now open source

#18

Looks kinda interesting but I am not gonna touch anything that thinks an acceptable set of drawing tools is "pen and a couple of basic shapes", I quit pulling out every single point by hand in Illustrator a decade ago and my art and my job satisfaction has been much better for it. Finding the right settings for Illustrator's pencil tool (the defaults are absolutely useless) sped up my work by at least one order of ma…

[deleted]

Re: Rive Renderer for real-time vector graphics is now open source

#19

Didn't we already do this experiment with Flash? Macromedia/Adobe made the player free, and charged for tools. In the same way, it seems that Rive wants to open source the player and then charge for the editor. Maybe its a bit different since Rive seems targeted at game devs using other platforms like Unity and Unreal - presumably to embed things like cinematics? But then of course you have this (OSS) player, which i…

and think of how much better flash could have been if the player and file format were open, and third party tools didn't have to reverse engineer them!

Re: Rive Renderer for real-time vector graphics is now open source

#20
There's a lot of active research around rendering 2-d vector graphics with GPU tessellation (Raph Levien's work for instance), so this is pretty cool that they're shipping a product with this technique.

I've never used Rive so I'm wondering if its strictly for making cool animations or if it can be used for building dynamic UI's (the kind that you might use an immediate mode gui lib for)?

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