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Vision Pro: What we got wrong at Oculus that Apple got right

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Re: Vision Pro: What we got wrong at Oculus that Apple got right

#831
post #673

Earlier quoted context omitted.

Idk, people spend absurd amounts of money on various hobbies and other pursuits that I bet a much larger % of the population can afford a Vision Pro than you might think. We don't really question when someone buys an ATV or boat that they use only a few times a year and easily costs as much as a Vision Pro.

Not comparable. I paid $7k for an upright piano (which is a rookie number not worth bragging about) which is my biggest purchase other than a car so far, plus ongoing $90 weekly lessons, but I won't ever regret because it is a very meaningful and valuable investment -- the piano easily lasts a decade, I practice every day and am happy about what it brings. People who blow $100k on a Steinway think the same. Vision Pr…

I know people that make not much more than median income and easily blown thousands a year on hunting trips. Think of how many people spend a ton of money on a truck that they only use for normal commuting. People easily spend thousands a year on hobbies and the APV easily fits into that.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#832

Earlier quoted context omitted.

How many countries was the Nokia N95 available in VS. the 2G iPhone? I don't think it launched in Asia or most of Europe.

> How many countries was the Nokia N95 available in VS. the 2G iPhone? Way more, especially since the original iPhone was only available in the US for the first 5 months. It was available across Europe, North America, South America, China, and Australia at minimum. > I don't think it launched in Asia or most of Europe. The N95 was heavily across Europe, that was the primary market for it in fact.

So you can see how it might not be a fair comparison?

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#833
post #816

Earlier quoted context omitted.

Oculus is a gaming device and doesn't have a "productivity" ambition. I believe it is because 3D glasses has very limited productivity application. But who knows, for people who think that 13" laptop is okay for work, Vision Pro may become something better for comparable price.

Oculus has expanded its applications beyond just gaming. There are also productivity applications and tools available for Oculus devices like virtual desktops

I perceive it as an experimental sector. They want to keep a finger in the VR productivity pie; moreover, they want to keep their fingers in all VR pies. But if you check out their primary commm channels - email newsletter, ads etc - there's nothing about productivity there. In their app store it is a small insignificant and sometimes hard to find corner.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#834

Earlier quoted context omitted.

Oculus is a gaming device and doesn't have a "productivity" ambition. I believe it is because 3D glasses has very limited productivity application. But who knows, for people who think that 13" laptop is okay for work, Vision Pro may become something better for comparable price.

So horizons workspace is for... ? Or the quest pro for that matter, even though it flopped.

Is for measuring the temperature in the ecosystem. It is very basic app produced by a skeleton team (by Meta measurements).

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#835
post #822
post #747

Earlier quoted context omitted.

Apple’s business model isn’t selling your personal information. In fact they go out of their way to protect your personal info. Requiring an AppleID is significantly less concerning than requiring a Facebook account.

They are in PRISM just like any other, stop believing this lie.

PRISM is just NSA's management systems for sending lawful (kinda) information requests for specific accounts under FISA act to the companies. If data is not leaving your device (e.g not synced into iCloud) then they can't get it.

Also if you opt-in for apple's advanced data encryption[0] they can't even get that because your data is fully e2e encrypted and the key is only stored on your phone. Which is probably why FBI had to sue Apple to get data on Bernardino terries and then worked around by hacking into their devices. Show me another big tech company that does this.

[0] - https://support.apple.com/en-us/102651

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#836
post #785
post #747

Earlier quoted context omitted.

Apple’s business model isn’t selling your personal information. In fact they go out of their way to protect your personal info. Requiring an AppleID is significantly less concerning than requiring a Facebook account.

I'd personally just like to see things even more separate. I wouldn't want what I do on my VR headset tied to anything else. Sorta like how I might have a Nintendo account (or whatever they have now) for games on a Switch. It's just about my gaming activity on that one platform, and that's it. Tying a headset to a Meta/Facebook account is just too much: I don't want my Oculus activity tied to my social media. I agree…

How about not requiring accounts for all these different gadgets at all. What's wrong with being able to run whatever software you want on your VR headset or gaming tablet.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#837

Earlier quoted context omitted.

> How many countries was the Nokia N95 available in VS. the 2G iPhone? Way more, especially since the original iPhone was only available in the US for the first 5 months. It was available across Europe, North America, South America, China, and Australia at minimum. > I don't think it launched in Asia or most of Europe. The N95 was heavily across Europe, that was the primary market for it in fact.

So you can see how it might not be a fair comparison?

Sure do. But it’s also a quite a bit more expensive phone too, which helps level the playing field some. Either way, there will never be a perfect apples to apples comparison.

That said, there is sufficient evidence to support my claim made in my original post.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#838
post #468

I remember being sooooo tempted to buy a devkit just so I could play about, see if I can get it to work with my own 3D games. Would it be a pointless exercise? Yes. However, would I learn from it as a programmer? Yes. To this very day, I still dont have a VR headset. I am actually a tad behind with the latest ones, if I am honest about it. There is a VR place in our City which I take my children to (and myself) for s…

I find it weird that people who are clearly interested will vacillate on buying a headset these days. Quest 3 is mind bogglingly cheap for what it is. It's selling in the millions and the Quest platform already has tens of millions of users. If you are from a developed country with decent wages and think of yourself as a tech enthusiast you should just go buy it as a professional investment to learn about the tech. E…

It is not just the price of the VR headset. Quest 3 is £400+. I need a good PC for the headshet as well. This is likely £700+ (likely closer to £1000+)

Yes, without sounding like a big shot, can affort to splash this type of money. However, just because I can does not mean I should. I have a family and spending money needs discussion with the Mrs (as she does to me)

Also, it is finding a place to put it in the home especially with a toddler.

I have to prioritise, as there are other things in tech to be enthusiastic about. There are atleast 4 other things as well as wanting to dive into VR. Thing is, the other things I have access now.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#839

I remember being sooooo tempted to buy a devkit just so I could play about, see if I can get it to work with my own 3D games. Would it be a pointless exercise? Yes. However, would I learn from it as a programmer? Yes. To this very day, I still dont have a VR headset. I am actually a tad behind with the latest ones, if I am honest about it. There is a VR place in our City which I take my children to (and myself) for s…

Just do what everyone else does and teach your kid to drive your car in a parking lot whenever they can reach the pedals. I knew to drive by like 10.

The moment they reach the peddles, I will.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#840

I remember being sooooo tempted to buy a devkit just so I could play about, see if I can get it to work with my own 3D games. Would it be a pointless exercise? Yes. However, would I learn from it as a programmer? Yes. To this very day, I still dont have a VR headset. I am actually a tad behind with the latest ones, if I am honest about it. There is a VR place in our City which I take my children to (and myself) for s…

It’s not worth it, you’re better off buying them smaller electric vehicles and then moving them up to bigger things.

Appreciate the feedback. This is something I am doing. Just figured the VR experience can add a little more to that.
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