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Google I/O '24 Puzzles

io.google

91–100 of 100 posts

Re: Google I/O '24 Puzzles

#91

On puzzle 5, why is the obvious short solution wrong? The marble reaches the finish line, and then the page says "Something's not right, keep trying!"

That also happens on an earlier level. The answer appears to be that there is an undocumented requirement to use all of the tiles. I'm not sure why Google appears to believe that documentation is weakness.

There's even documentation. Clicking on the (i) icon says "Place tiles on the grid to create a path for your marble". It would be so easy to just change it to "Place all tiles..."

Re: Google I/O '24 Puzzles

#92

I managed to kill the game at the level 12 by creating an inifite loop lol. > THREE.WebGLRenderer: Context Lost.

Bugs are the fun part, though maybe not the bugs that end the game. Level 11 you can place the minimum number of teleport tiles and lose, but the ball doesn't shatter and finds its way to the next teleporter, turning the color back on.

Re: Google I/O '24 Puzzles

#93
> Congrats! You're among the first to solve the puzzle - but the I/O 2024 date will only reveal itself when more players crack the code. Share that you solved the puzzle using the hashtag #io24puzzle.

Well... that's disappointing...

Edit: when clicking 'continue', it does reveal the date: May 14, 2024

Re: Google I/O '24 Puzzles

#95
Shockingly low quality compared to the sort of stuff Google used to put out. For instance the games they put out in 2010 promoting html5 just showed a way higher level of craftsmanship. To me this really exemplifies how nobody at Google is having fun anymore - someone got assigned this as a task and they did just a solid job, nothing special.

Maybe I’m just salty that Google got rid of its coding competitions after 20 years. No fun allowed.

Re: Google I/O '24 Puzzles

#96
post #93

> Congrats! You're among the first to solve the puzzle - but the I/O 2024 date will only reveal itself when more players crack the code. Share that you solved the puzzle using the hashtag #io24puzzle. Well... that's disappointing... Edit: when clicking 'continue', it does reveal the date: May 14, 2024

No job interview? : - )

Re: Google I/O '24 Puzzles

#97
post #41

Is one of the rules that you have to use all the puzzle pieces? Because puzzle #3 is easily solved with only two pieces yet that is not the "correct" solution.

Kind of a good analogy for Google in the 2020s, isn't it?

Getting WASD and Space instructions on mobile too...

Re: Google I/O '24 Puzzles

#98
post #82

Spoiler alert: in puzzle #3 what properties does the "track switch" piece have that makes the sphere take the turn instead of going straight on its way back from the bouncer? Doesn't look very physically correct.

the UI is really a mess, I didn't find there are 5 pieces in mobile...

Re: Google I/O '24 Puzzles

#99
post #84

Earlier quoted context omitted.

It's not clear at all and you can read comments here to find that out. I don't know the game designer especially but what I actually think is that the system (ie org+people) that produced this puzzle is much smarter than I am. I just don't think the puzzle design is appealing and I gave an impersonal argument to that effect. You have a duty on this side to take comments in good faith. If I give you a factual argument…

I think most people who commented here did so to dunk on the puzzle maker because they felt smarter than them and wanted to show it.

What do they (we?) have to say that you'll believe that we just don't like the puzzle for the non-intelligence related reason we stated?

Re: Google I/O '24 Puzzles

#100
post #99

Earlier quoted context omitted.

I think most people who commented here did so to dunk on the puzzle maker because they felt smarter than them and wanted to show it.

What do they (we?) have to say that you'll believe that we just don't like the puzzle for the non-intelligence related reason we stated?

I thought the people who didn’t complain (or who didn’t comment at all) were much smarter.
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