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Vision Pro: What we got wrong at Oculus that Apple got right

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Re: Vision Pro: What we got wrong at Oculus that Apple got right

#651

Earlier quoted context omitted.

It's the crappy version 1. Just like iphone and ipad v1. They sucked. It's very obviously better to wait a little longer for a future version.

iPhone 1 was way more successful than Vision Pro, and it didn't suck relative to what was on the market at the time. At launch, Steve Jobs famously said it was 5 years ahead of the competition, and contemporary commentators generally agreed. In its first week, Apple had sold 270,000 iPhones domestically.[47] Apple sold the one millionth iPhone 74 days after the release.[48] Apple reported in January 2008 that four mi…

Phones have more mass appeal which I think attributes to the larger initial numbers. It doesn't change that the original iPhone was not great in a lot of ways. I had one - 2.5g was slow, the screen was small, and it was missing basic features. But it catalyzed what the future was going to look like.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#652

Earlier quoted context omitted.

It's the crappy version 1. Just like iphone and ipad v1. They sucked. It's very obviously better to wait a little longer for a future version.

iPhone 1 was way more successful than Vision Pro, and it didn't suck relative to what was on the market at the time. At launch, Steve Jobs famously said it was 5 years ahead of the competition, and contemporary commentators generally agreed. In its first week, Apple had sold 270,000 iPhones domestically.[47] Apple sold the one millionth iPhone 74 days after the release.[48] Apple reported in January 2008 that four mi…

Interesting. Macrumors reports 200.000 sold vision pro's a few month's ago. So maybe 300.000 today?

It's a type of gadget that hasn't become widely adopted yet and the usecases and killer features are almost non existent compared to the iPhones phonecalls + web browsing, music, videos, notes and many others.

Really hard to gauge what success means here, but if we say that in a year it will sell 500.000 units, that's 1/8 of the original iPhone, seems ok, or maybe not?

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#653

My two cents (as an owner of a Vision Pro): 1) This is a beta product and I wouldnt recommend it to anyone that is not a developer or in a position to create apps for it, 2) this is going to have as big of an impact on humanity as the computer or the internet did and every engineer or aspiring entrepreneur should pay it attention. This device is magical. Yes it's too heavy, yes there are not enough apps, yes sharing…

You have lived in your bubble for too long. Just talk to people around you -- could include other software engineers or tech enthusiasts -- and I'm sure most people don't think about the product the same way you feel. I'll put it sinply: most people DON'T want to put this thing on their face. Not Oculus Quest. Not Apple Vision Pro.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#654
post #481

Coming from a senior Oculus lead, the most interesting thing about this write up for me, is what it lacks: it says almost nothing about the software stack / operating system. Still 100% talking about hardware at the bottom and end user applications at the other end. But there is no discussion of the platform which to me is actually the highest value proposition Apple is bringing here. In short: Apple has made a fully…

It goes back to what I have mentioned elsewhere in this thread that Apple always thinks product first. Hardware specs are only ever in service of the product Apple is trying to deliver. If they could never list specs, they wouldn't. The industry forces some capitulation which is why Apple ever talks about specs at all.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#655

Earlier quoted context omitted.

As long as Apple keeps it locked down like an iPad, I don’t see much of a future for the device replacing general purpose computers in the workforce.

50% of all our employees choose Mac over PCs. When you wear an Apple Vision Pro and look at your Macbook, it transfers the screen to Apple Vision and allows you to duplicate and extend. No other PC will have this level of integration.

Oh, what's that called? Virtual monitor? Dude just go to Quest store or Google Play store and see how many apps exist out there.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#656

Earlier quoted context omitted.

It's the crappy version 1. Just like iphone and ipad v1. They sucked. It's very obviously better to wait a little longer for a future version.

iPhone 1 was way more successful than Vision Pro, and it didn't suck relative to what was on the market at the time. At launch, Steve Jobs famously said it was 5 years ahead of the competition, and contemporary commentators generally agreed. In its first week, Apple had sold 270,000 iPhones domestically.[47] Apple sold the one millionth iPhone 74 days after the release.[48] Apple reported in January 2008 that four mi…

Yeah, not holding my breath for a Vision Pro II to see the light of day.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#657

Earlier quoted context omitted.

iPhone 1 was way more successful than Vision Pro, and it didn't suck relative to what was on the market at the time. At launch, Steve Jobs famously said it was 5 years ahead of the competition, and contemporary commentators generally agreed. In its first week, Apple had sold 270,000 iPhones domestically.[47] Apple sold the one millionth iPhone 74 days after the release.[48] Apple reported in January 2008 that four mi…

Interesting. Macrumors reports 200.000 sold vision pro's a few month's ago. So maybe 300.000 today? It's a type of gadget that hasn't become widely adopted yet and the usecases and killer features are almost non existent compared to the iPhones phonecalls + web browsing, music, videos, notes and many others. Really hard to gauge what success means here, but if we say that in a year it will sell 500.000 units, that's…

there is no killer feature where it sees mass adoption.. 99.9% of the population cant afford to drop $3,500 on a computer screen for their computer.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#658

Earlier quoted context omitted.

They are drastically ahead. They have VR games, which are the only real reason to own a VR headset at the moment (and for at least 5 years).

> VR games, which are the only real reason to own a VR headset Because the rest of the experience is so unpolished. I have a Meta Quest 3 and overall it doesn't exactly feel like they invested tens of billions into that ecosystem. The headset's UI is basically a 2D desktop with taskbar and app launcher covering a small fraction of the field of view, including some buttons that are so small it's tricky to aim at them…

You fail to realize that having such headset 8h a day is not the holy grail for most people, I'd never work in such way. Horrible for your eyes and overall health in many ways we already know and many that will be discovered after this betatesting runs for decade+.

Entertainment maybe, but definitely no work- like it or not, outside few tech bubbles this is how world sees VR and its not changing anytime soon. Still, to sporty outdoorsy people this is kids toy (that shouldn't ever be on kid head), reality is and will be always better and healthier.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#659
A very interesting video take: https://www.youtube.com/watch?v=VQKMoT-6XSg

tl;dw -- reviewers are understandably focusing on the technical specs, but ignoring the much more simple metric: conceptually, does the device fool the mind into accepting what it sees as "real"? And the answer for the Vision Pro is yes. It will get lighter, better, cheaper, but even now, it's important to realize that the AVP can transport you to another realistic reality in a way no other device has managed. I've only done the in-store demo, but I understand what the video is saying, and it resonates for me.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#660

Earlier quoted context omitted.

For me it is not a novelty, it has completely stuck. Yes, on comfort for 10 hours. I have even worked 12 hours, then watched a long 3D movie (Blade Runner 2049, Dune I, etc.) without hesitation. I cannot imagine going back to only physical screens. I have a 98" monitor with two 55" monitors in portrait angled towards me on either side (heights all match), all wall mounted. Truly wonderful! But this has replaced that…

>I have a 98" monitor with two 55" monitors in portrait angled towards me on either side (heights all match), all wall mounted. What are these 98" monitors? Is this a TV or some kind of signage display? That truly is a huge setup.

The TVs are:

SAMSUNG 98-Inch Class Neo QLED 4K QN90A

SAMSUNG 55-Inch Class Neo QLED 4K QN95B x 2

In my opinion, desk space taken up by displays is criminal!

Also like to get out of my chair, pace the room, still see my work on a big screen as I think about it. Move to think

And this setup encourages more collaboration

Even a 40 inch 4k TV on a wall works great with a desk spaced suitably

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