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Vision Pro: What we got wrong at Oculus that Apple got right

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Re: Vision Pro: What we got wrong at Oculus that Apple got right

#391
post #388

Earlier quoted context omitted.

I don't get your second bullet. The Vive is not the Index.

It demonstrates Valve have been at this longer than the ~5 years of the Index, and closer to a decade again (the point OP disputes and uses Index as evidence of).

[deleted]

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#392
post #81

Earlier quoted context omitted.

Hopefully you're right, but the cynic in me thinks we've been saying the same thing about every VR headset that has come out in the last ten years.

The cynic in you is overly cynical. Ten years ago was pre oculus rift. We weren't saying anything about VR headsets. Five years ago was pre valve index. We didn't have CPUs in a headset. Nor a battery. Cameras were only used for tracking. The things we were saying would improve is "screen door effect" and "tracking", both of which have.

There's been talk about VR and some kind of headset since the late 90s, even if it was cardboard, or some computer science professor wearing large goggles and backpack around campus. Google Glass came out in 2013.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#393

My two cents (as an owner of a Vision Pro): 1) This is a beta product and I wouldnt recommend it to anyone that is not a developer or in a position to create apps for it, 2) this is going to have as big of an impact on humanity as the computer or the internet did and every engineer or aspiring entrepreneur should pay it attention. This device is magical. Yes it's too heavy, yes there are not enough apps, yes sharing…

> Travel to beaches will go up

I am perhaps missing your point, but if people will be able to experience incredible VR worlds, couldn't people happily spend their time sitting in tiny windowless rooms rather than physically travelling to a beach?

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#394

I think the description of the VisionPro as a dev kit is spot on. It's also a beta product in many way. Apple know full well that this is not a mass market product, they have made no attempt to make it even remotely affordable to most people. But they also know that every aspect of the hardware will improve over the next decade, and as it does they will have ironed out many of the problems with how we use AR/VR and w…

Hopefully you're right, but the cynic in me thinks we've been saying the same thing about every VR headset that has come out in the last ten years.

The problem with every headset over the last ten years was that they just didn’t have the technical commitment to really overcome the major problems. Making good VR is a VERY tech heavy endeavor. Apple has shown that they can make hardware which really begins to solve those issues (good resolution and quality pass through being one, having a nice OS being another). The AVP is truly starting to make a difference in what is possible with VR. It’s not just more optimism.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#395

My two cents (as an owner of a Vision Pro): 1) This is a beta product and I wouldnt recommend it to anyone that is not a developer or in a position to create apps for it, 2) this is going to have as big of an impact on humanity as the computer or the internet did and every engineer or aspiring entrepreneur should pay it attention. This device is magical. Yes it's too heavy, yes there are not enough apps, yes sharing…

> Travel to beaches will go up I am perhaps missing your point, but if people will be able to experience incredible VR worlds, couldn't people happily spend their time sitting in tiny windowless rooms rather than physically travelling to a beach?

I think there might end up being a greater division between "IRL places you really need to be IRL to enjoy" and "IRL places that are good enough in VR."

A beach seems like the former, and cities and minor attractions seem like the latter.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#396
post #64

Earlier quoted context omitted.

This is old Windows. On Win11: Settings Network and Internet Choose either your wifi or Ethernet Click Edit next to DNS Server Assignment

Have they finally unfucked the settings and brought them all into a consistent ui, or have they just moved that particular one to yet another new layer?

It's definitely not all there yet. When fumbling with sound devices, the first thing I do is try to find the old menu which is luckily still there.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#397

Earlier quoted context omitted.

> Apple know full well that this is not a mass market product. I really feel like too many people are ignoring this. If anyone understands how to play the long game with a new product it is Apple. I mean the Apple TV was a "Hobby" for many years. Has Apple ever put out a "Pro" version of a product before the "normal" version? I think it also helps the clear sharing of technology between this and other products. From…

> Has Apple ever put out a "Pro" version of a product before the "normal" version? Yes they introduced the MacBook Pro before the MacBook.

They upgraded the MacBook (Pro) to the M3 chip while the Air had to wait (and skip the M2 at all).

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#398
post #283

Earlier quoted context omitted.

Because they have spent decades building a brand which most people see as premium and desirable. Doesnt matter what the product is now, if it has an apple logo on it the majority of people will want one. Other companies trying to compete with Apple in any space will automatically have this disadvantage that they are seen as the inferior choice because Apple have repeatedly positioned themselves as the most premium pl…

Have you seen the competitors? OS: Windows is a add-riddled and always ignoring your preferences and getting in the way of your work. Tablet: Android tablet are slow (or soon to be) and not much applications designed for them Laptop: Windows and never a good mix of great components, perfomance, and weight. Phone: Only a few do not add uninstallable junk, and these days, they all try to copy the iPhone which is not so…

All of that is only your opinion, there are no objective facts in there at all.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#400

I think the description of the VisionPro as a dev kit is spot on. It's also a beta product in many way. Apple know full well that this is not a mass market product, they have made no attempt to make it even remotely affordable to most people. But they also know that every aspect of the hardware will improve over the next decade, and as it does they will have ironed out many of the problems with how we use AR/VR and w…

Not sure what the nay sayers are about. Anyone remember the ORIGINAL MacBook Air? Hyper expensive, super underpowered, overheated alot.

And yet -- as Steve demonstrated -- it fit in an envelope.

THIS is Apple launching a new product line (and trust me I'm not a fan boi).

And shortly after (2-3 years?) the MBAs were powerful cheap and barely powered up their fans.

Mind you the MBA was maybe Steve's last obsession. What is Tim's thinking these days?

Still it all seems very Apple like...

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