My two cents (as an owner of a Vision Pro): 1) This is a beta product and I wouldnt recommend it to anyone that is not a developer or in a position to create apps for it, 2) this is going to have as big of an impact on humanity as the computer or the internet did and every engineer or aspiring entrepreneur should pay it attention. This device is magical. Yes it's too heavy, yes there are not enough apps, yes sharing…
Vision Pro: What we got wrong at Oculus that Apple got right
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Re: Vision Pro: What we got wrong at Oculus that Apple got right
#252Re: Vision Pro: What we got wrong at Oculus that Apple got right
#253Earlier quoted context omitted.
I think you could make the exact same argument about almost any tech device, like the iPhone itself which is wildly popular along with the spinoffs. Also VR isn’t what companies, Apple at least, care about. It’s a stepping stone to AR which is why the AVP does a “fake AR” of sorts as its primary mode of operation. You have to walk before you run which is also why Apple pushed VR/ARKit so hard even before they had a d…
> Also VR isn’t what companies, Apple at least, care about. It’s a stepping stone to AR I couldn't care less about AR. I want VR and only VR. I don't want digital overlays of the world around me at all. That's completely useless and will be filled with ads and noise. I want to live and breathe in imaginative fantasy worlds and escape the real world completely. I want to be a character in interactive movies. Have real…
But maybe there will be a few years of bliss, like the early internet. Or maybe that bliss has already happened.
Re: Vision Pro: What we got wrong at Oculus that Apple got right
#254Earlier quoted context omitted.
I would encourage you to try out both the Quest 3 and the Apple Vision Pro for an extended period of time. If you had asked people during the advent of the television, they would have expressed the same opinion about people wanting social connection instead of sitting in front of a box.
And they would be right. Television did fuck social connection. And the smartphone did it much worse.
Re: Vision Pro: What we got wrong at Oculus that Apple got right
#255Earlier quoted context omitted.
Sunglasses may detract but they actually serve one purpose -- it's too damned bright out. Having AR glasses on is totally different.
It's not totally different. It's very similar. The main difference is that there might be any number of equally-or-more-valid reasons to have AR/MR glasses on than "it's too bright". Like, "I'm on call for blahblah" or "I'm watching the baby monitor" or... whatever, a million possibilities. So yes, AR glasses detract, but no, it's not different. Also, lots of wearers consider that social interaction complexifier a fe…
That's not a problem with sunglasses because it's inherently impossible for you to be doing something else.
The issue that people have with AR glasses (and to some extent, people wearing sunglasses unnecessarily) is that AR glass wearers are thinking more about themselves than the perspective of other person. And then to defend AR glasses saying "I could be doing something important but actually I'm paying attention" is like doubling down on that lack of awareness.
I'm not opposed to AR glassses. I'm just explaining why they are a bit of a faux pas and the people who think they are OK are also the reason why they are not OK.
Re: Vision Pro: What we got wrong at Oculus that Apple got right
#256I think the description of the VisionPro as a dev kit is spot on. It's also a beta product in many way. Apple know full well that this is not a mass market product, they have made no attempt to make it even remotely affordable to most people. But they also know that every aspect of the hardware will improve over the next decade, and as it does they will have ironed out many of the problems with how we use AR/VR and w…
Hopefully you're right, but the cynic in me thinks we've been saying the same thing about every VR headset that has come out in the last ten years.
Re: Vision Pro: What we got wrong at Oculus that Apple got right
#257Re: Vision Pro: What we got wrong at Oculus that Apple got right
#258Earlier quoted context omitted.
I’m in my late 30’s, and I was a high school educator for about a decade. Teenagers have become quite comfortable holding an entire conversation while wearing earbuds. As an ancient and outdated old person, my initial gut reaction was that it was… a bit rude(?); however, these teenagers just internalized that audio pass-through was a thing, and wearing earbuds didn’t indicate a lack of attention to the conversant. My…
But that doesn't mean it isn't a bad thing. Being a crackhead in a crack house feels like being a fish in water...
We’re already deep into the process of merging modern technology into every aspect of our lives, and in some cases it’s been bad. In some cases it’s been a necessary evolution to survive in a modern society. In some cases, it’s been good.
On the one hand, I worry that face helmets will further erode human connection, and people will live in a lower resolution reality than what is possible with direct human contact. On the other hand, the current reality is that more and more people are looking down into a slab of glass instead of up/out at the world around them.
It could be that the ultimate version of AVP (some kind of glasses that are barely more noticeable than AirPods) is what gets people to look up/out again.
The “bad thing” is arguably already here, and it’s just a question of whether future tech will make it worse, or do a better job of merging the real world with the digital world, enabling people to participate in both instead of disappearing into their pocket computer.
Re: Vision Pro: What we got wrong at Oculus that Apple got right
#259My two cents (as an owner of a Vision Pro): 1) This is a beta product and I wouldnt recommend it to anyone that is not a developer or in a position to create apps for it, 2) this is going to have as big of an impact on humanity as the computer or the internet did and every engineer or aspiring entrepreneur should pay it attention. This device is magical. Yes it's too heavy, yes there are not enough apps, yes sharing…
As long as Apple keeps it locked down like an iPad, I don’t see much of a future for the device replacing general purpose computers in the workforce.
Re: Vision Pro: What we got wrong at Oculus that Apple got right
#260My two cents (as an owner of a Vision Pro): 1) This is a beta product and I wouldnt recommend it to anyone that is not a developer or in a position to create apps for it, 2) this is going to have as big of an impact on humanity as the computer or the internet did and every engineer or aspiring entrepreneur should pay it attention. This device is magical. Yes it's too heavy, yes there are not enough apps, yes sharing…
As long as Apple keeps it locked down like an iPad, I don’t see much of a future for the device replacing general purpose computers in the workforce.