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Vision Pro: What we got wrong at Oculus that Apple got right

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Re: Vision Pro: What we got wrong at Oculus that Apple got right

#81

I think the description of the VisionPro as a dev kit is spot on. It's also a beta product in many way. Apple know full well that this is not a mass market product, they have made no attempt to make it even remotely affordable to most people. But they also know that every aspect of the hardware will improve over the next decade, and as it does they will have ironed out many of the problems with how we use AR/VR and w…

Hopefully you're right, but the cynic in me thinks we've been saying the same thing about every VR headset that has come out in the last ten years.

The cynic in you is overly cynical.

Ten years ago was pre oculus rift. We weren't saying anything about VR headsets.

Five years ago was pre valve index. We didn't have CPUs in a headset. Nor a battery. Cameras were only used for tracking. The things we were saying would improve is "screen door effect" and "tracking", both of which have.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#82
post #66

Earlier quoted context omitted.

This is old Windows. On Win11: Settings Network and Internet Choose either your wifi or Ethernet Click Edit next to DNS Server Assignment

Yep. Microsoft has taken a lot of effort in the last two years to empty out Control Panel and get everything into Settings, along with unifying everything into the Win11 Fluent (or whatever it is called these days) style. To be honest, in a lot of cases when you need “Advanced $ Settings” it still kicks you into the old Control Panel-style pop-up windows, but at least it’s almost all in one place now.

Let's not give them credit for having two subsystems called 'control panel' and 'settings'. That it happened even once is an embarassment, and I think they started that with Windows 8.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#83

I remember being sooooo tempted to buy a devkit just so I could play about, see if I can get it to work with my own 3D games. Would it be a pointless exercise? Yes. However, would I learn from it as a programmer? Yes. To this very day, I still dont have a VR headset. I am actually a tad behind with the latest ones, if I am honest about it. There is a VR place in our City which I take my children to (and myself) for s…

It’s not worth it, you’re better off buying them smaller electric vehicles and then moving them up to bigger things.

Take them carting on the weekend; its how practically every F1 driver was raised.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#84
post #71

Earlier quoted context omitted.

Hopefully you're right, but the cynic in me thinks we've been saying the same thing about every VR headset that has come out in the last ten years.

I'll only buy a VR device if it's in the form of glasses, not big goggles I need to strap to my face.

glasses won't take over your entire fov though so it suck for VR. maybe better for AR

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#85
post #57
post #45

> Watching movies in Vision Pro is great at first but most people will stop doing it after the initial novelty excitement wears off Watching TV/movies in virtual reality seemed like such an incredibly compelling idea that we (the Oculus team at Meta/Facebook) built an entire product around that idea — Oculus Go. Launched in 2018, Oculus Go was the biggest product failure I’ve ever been associated with for the simple…

Agreed, I've had my Vision Pro for a month, and I still use it to watch shows/movies and as my portable external display. It has its daily and weekly use cases

The OP says it's too uncomfortable (including too heavy) to wear for that long. What is your experience with that?

> It has its daily and weekly use cases

What do you do with it?

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#86
post #45

> Watching movies in Vision Pro is great at first but most people will stop doing it after the initial novelty excitement wears off Watching TV/movies in virtual reality seemed like such an incredibly compelling idea that we (the Oculus team at Meta/Facebook) built an entire product around that idea — Oculus Go. Launched in 2018, Oculus Go was the biggest product failure I’ve ever been associated with for the simple…

How do you watch a movie on the vision pro with your family?

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#87
post #72

Earlier quoted context omitted.

you just described the first iPod, iPhone, and iPad. they were right about them. you could see where they would assume the magic would happen again just from hubris.

None of them cost even half as much as this thing. What's with the endless comparisons with previous Apple products that were completely different in a completely different market and competitive environment.

They are being compared because the criticisms are the same or very similar.

The iPhone was form over function, no keyboard, no apps, and too expensive. You can't even use a stylus with it! It doesn't do anything that my phone and ipod don't already do better.

The iPad was absolutely roasted for just being a giant expensive iPhone with a dumb name, it doesn't even have its own apps. It doesn't do anything that my iPhone can't already do.

The iMac was underpowered and overpriced, didn't even have a floppy drive, didn't have real connectors just something called USB that no one had ever heard of, it wasn't compatible with 99% of the software on the market. It doesn't do anything that my PC doesn't already do.

We see all these products as unmitigated hits now, but at the time they launched, it was still very much up for debate.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#88
post #78
post #32

Earlier quoted context omitted.

I have found that many of the affluent engineers that I know exhibit this sort of... line of thinking. this how should I say, false frugality, that at the end of the day doesn't really move the needle much (since they're making 200-300+K TC minimum) but makes them feel good people who will, instead of directly using their subsidized subsidized clipper card benefits, will load their clipper card with credit cards for…

Those all pale compared to Buffett taking Gates to McDonald's while they were in Hong Kong. And paying with coupons.

He flew him there on a private jet for the meal, it was a $500,000 trip to mcdonald's.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#89

I think the description of the VisionPro as a dev kit is spot on. It's also a beta product in many way. Apple know full well that this is not a mass market product, they have made no attempt to make it even remotely affordable to most people. But they also know that every aspect of the hardware will improve over the next decade, and as it does they will have ironed out many of the problems with how we use AR/VR and w…

I think, crucially, Apple also invented a price anchor for VR computing. Previously, only the extreme high end of VR broke $1.5k. Now if apple puts out an Apple Vision SE or non-pro or whatever at $1,999 it will be seen as an absolute steal.

No it won’t. It will still be seen as 4x the price of the Quest 3.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#90
post #84
post #71

Earlier quoted context omitted.

I'll only buy a VR device if it's in the form of glasses, not big goggles I need to strap to my face.

glasses won't take over your entire fov though so it suck for VR. maybe better for AR

Yeah but glasses are probably fine for the display replacement market
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