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Vision Pro: What we got wrong at Oculus that Apple got right

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Re: Vision Pro: What we got wrong at Oculus that Apple got right

#11
post #4

Great article. It's so long, the four-part title is deserved and necessary to understand what's here. I found this part somewhat funny or perhaps disingenuous: > "I admit Vision Pro is the ultimate tech toy, but since I’m not an active developer I can’t justify the $4,049.78 price tag (512GB model + California sales tax) simply for keeping up with the VR market, so I returned my Vision Pro for a full refund inside th…

He wrote "can't justify".

I need to call myself also 'rich' (because of values i hold but can't liquify and i earn enough that i could buy more expensive toys without thinking too much about it) but this doesn't mean my mindset changed.

I have to remind myself that i can afford certain things or i'm wasting too much thought about prices of products.

This probably shows a more realistic, less material and proper upbringing of Mr Barra than 'not being able to afford it'

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#13
post #4

Great article. It's so long, the four-part title is deserved and necessary to understand what's here. I found this part somewhat funny or perhaps disingenuous: > "I admit Vision Pro is the ultimate tech toy, but since I’m not an active developer I can’t justify the $4,049.78 price tag (512GB model + California sales tax) simply for keeping up with the VR market, so I returned my Vision Pro for a full refund inside th…

He wrote "can't justify". I need to call myself also 'rich' (because of values i hold but can't liquify and i earn enough that i could buy more expensive toys without thinking too much about it) but this doesn't mean my mindset changed. I have to remind myself that i can afford certain things or i'm wasting too much thought about prices of products. This probably shows a more realistic, less material and proper upbri…

Likewise. I could absolutely afford one, but I can't justify one.

I'm the same with a smartwatch. I'd like one, but if I got one it would need to be cellular so I can leave my phone at home most of the time. But I just can't justify the cost for the utility I would get.

In some way, this is probably one of the reasons I'm in the situation that I can buy these things, because of all the other things I have not bought in the past.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#15

> The Apple Vision Pro is the Northstar the VR industry needed, whether we admit it or not I think that sums it up pretty well. More companies should launch products like that!

Incomplete, with a poor launch app ecosystem, dependent on owning another of the company's devices to scan your head to get a rather variable quality of mask fit, and when that phone guesses wrong it costs the customer a further $300 for a second guess? As long as the fans keep paying, I suppose you're right.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#16
post #4

Great article. It's so long, the four-part title is deserved and necessary to understand what's here. I found this part somewhat funny or perhaps disingenuous: > "I admit Vision Pro is the ultimate tech toy, but since I’m not an active developer I can’t justify the $4,049.78 price tag (512GB model + California sales tax) simply for keeping up with the VR market, so I returned my Vision Pro for a full refund inside th…

He's been heading up a small health-care startup since 2020. I'd be surprised if he was swimming in cash and liquidity (like he's used too). Companies can no longer write off R&D for the year that they've spent it. Countries like China have major R&D sectors because they allow softare development to be a tax write-off. The US killed this in 2022. Maybe he -- like many of us -- just can't justify spending money on luxury VR goggles given the circumstances.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#17
No matter how much I contemplate about it, there was still no “killer” app that affords me to buy a VR set. I’ve tried them, it’s nice. But it really has no place in my life. And how could this change? Even with better displays etc. the whole idea of disconnecting my main sense - the eyes - from my surroundings is so strange to me that it seems irreconcilable.

Can anybody relate?

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#18

I like my Oculus Rift. But the software is so bad. It is confusing, after a month not using it, I don't know where each setting is. Sometimes I misconfigure, and there is no easy way to reset it and move everything into view again. Hardware is fine for my needs (playing Alyx), but the software looks like somthing bought from seven sources and glued together.

Is there something inherently difficult or novel about VR operating software that would make it difficult to design or implement controls? I can understand tracking hands is difficult, but I mean the problems you have.

It seems crazy that after investing so much in the 'hard part', the VR hardware and software itself, they'd drop the ball on what seems mundane - basic design of UI controls.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#19

No matter how much I contemplate about it, there was still no “killer” app that affords me to buy a VR set. I’ve tried them, it’s nice. But it really has no place in my life. And how could this change? Even with better displays etc. the whole idea of disconnecting my main sense - the eyes - from my surroundings is so strange to me that it seems irreconcilable. Can anybody relate?

I'm in the same boat. I have no desire for these. If anything, I'm trying to reduce my screen time and increase my access and accessibility to the real world. This feels like the exact opposite.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#20

No matter how much I contemplate about it, there was still no “killer” app that affords me to buy a VR set. I’ve tried them, it’s nice. But it really has no place in my life. And how could this change? Even with better displays etc. the whole idea of disconnecting my main sense - the eyes - from my surroundings is so strange to me that it seems irreconcilable. Can anybody relate?

The killer app for VR is the novelty of putting it on for the first 15 minutes / first 2 hours (depending on if you suffer from motion sickness or not) imho. Thiking about it we would have VR predecessors in shape of screens attached to our forehead if this way of using technology was useful. We don't have that though so VR has nothing to replace.

PS: I bought a VR headset to check my bias and I don't use it because it's just uncomfortable to wear.

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