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Welcome To Life

tomscott.com

21–30 of 188 posts

Re: Welcome To Life

#21
This is a side point, but to me, it was amazing how well the video captured the usability frustration of our time.

Every time during watching the video that we're jarred out of the 'future', with an unexpected Rejected, first are offered an option but can only choose one with others greyed out, etc, it feels so much like the awful experience we all have using just about anything today.

I mean, even down to the error BEEP jarring you out of the faux-pleasant music. Maybe the video creator didn't have this in mind at all, but just wanted to make it seem 'realistic' - but they got the usability nightmare we live in spot-on!

Re: Welcome To Life

#22
post #12

Earlier quoted context omitted.

Then you get to go to heaven. Which might sound better at first, but you might have to agree to an even stricter TOS to stay there.

Or a copy of your mind could be put into a virtual hell - a rather disturbing concept from Iain M. Bank's novel Surface Detail: http://en.wikipedia.org/wiki/Surface_Detail

Great book, but I don't think the treatment of virtual hells was very convincing. First of all, the characters in hell would have gone insane with agony, but they just kind of wince it off and keep chatting. It reminded me of Niven and Pournelle's awful 1976 adaptation of Dante's Inferno, in which, for example, the macho protagonist grits his teeth and swims across a boiling lake.

Anyway, secondly I don't understand where all the devil-with-pitchfork stuff comes from in Banks's hells. Why not just have everyone floating in blackness and experiencing the maximum possible amount of pain at all times? To prevent them from becoming catatonic you just keep resetting their brain state to the moment of their death, so they're always feeling the first shock of agony. And it scales fantastically; just copy that small simulation a billion times and run them concurrently.

Of course, there will be some philosophical problems (are two identical concurrent brain simulations really two distinct subjective consciousnesses? If so, what are the implications of error-correcting server memory that store everything twice? And does resetting someone's memory so that the same simulation plays out repeatedly actually cause the person to experience things multiple times, or is it immaterial how many times you replay it?) but that will be of no comfort to you when you wake up in the pain box hell.

Re: Welcome To Life

#23

Earlier quoted context omitted.

The "rate limited" option in the video reminds me of slow clubs from that book. For people who haven't read it, in the novel there are virtual parties called slow clubs where poor consciousnesses go to meet. Everyone agrees to limit themselves to the processing speed of the slowest (poorest) person there, so that people who can only afford the occasional spare clock cycle can have meaningful human contact.

One idea that I found quite haunting from Permutation City is that idea that you could set up a higher level controller for your running Copy mind that would periodically chose a new obsessive interest and then provide you with a rich environment to support your obsession. As someone who is prone to rather obsessive interests (as I suspect many are on HN) I'm increasingly conscious of that fact that I can't directly…

I know!

People get so attached to the idea of free will. What free will? You do what you want, but you have no control over what you want.

Re: Welcome To Life

#24

Earlier quoted context omitted.

Or a copy of your mind could be put into a virtual hell - a rather disturbing concept from Iain M. Bank's novel Surface Detail: http://en.wikipedia.org/wiki/Surface_Detail

Great book, but I don't think the treatment of virtual hells was very convincing. First of all, the characters in hell would have gone insane with agony, but they just kind of wince it off and keep chatting. It reminded me of Niven and Pournelle's awful 1976 adaptation of Dante's Inferno, in which, for example, the macho protagonist grits his teeth and swims across a boiling lake. Anyway, secondly I don't understand…

"I don't understand where all the devil-with-pitchfork stuff comes from"

I assumed that it was all cultural (note the lowercase c there) - societies would construct, using technology, the Heavens and Hells that their religions had told people already existed.

Other writers have covered the idea that higher powers might use some of their resources tormenting virtual copies of lesser beings - I'm sure this is mentioned as something that some Transcendent Powers do in A Fire Upon the Deep. Not to mention Charlie Stross's excellent A Colder War:

http://en.wikipedia.org/wiki/A_Colder_War

Re: Welcome To Life

#27
Very entertaining and interesting concept.

BUT.. are people really so pessimistic about technology and the future that the main thing that comes to mind when they think of digital immortality is.. this?

Your virtual body can be anything you want. You can't die as long as your digital code is backed up somewhere.

If you can't see the bright side of that stuff, there is some kind of psychological issue.

Re: Welcome To Life

#28

Very cool. There were a lot of parallels to a handful of different things. I loved it but if you're looking for so,e feedback I'd suggest maybe a bit more focus on any one subject. If I didn't know better I'd guess this was inspired by Vanilla Sky. But back to focus, I saw references to Vanilla Sky, tiered subscription services, and copyright. While the message of each gets across fine they all don't seem to fit real…

you seem to miss:

- digitized people can create value and earn money (programming, ...)

- digitized people can purchase goods (music, ...)

Re: Welcome To Life

#30
Great video, i find it amusing but also quite depressing at the same time. I would be utterly unsurprised if the original premise was possible, this is what would happen.
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