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Gameboy color emulator entirely in Javascript

gamecenter.grantgalitz.org

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Re: Gameboy color emulator entirely in Javascript

#4
On the one hand, this is pretty cool. On the other hand, I'm not sure the best argument for "look how far JavaScript has come" is to use it to do things that native code was doing 13 years ago. On the third hand, this has been around for like a year now. I'm fairly shocked that Nintendo hasn't come down on him yet for hosting commercial ROMs in this thing, they have a history of non-tolerance of these sorts of things.

Re: Gameboy color emulator entirely in Javascript

#7

On the one hand, this is pretty cool. On the other hand, I'm not sure the best argument for "look how far JavaScript has come" is to use it to do things that native code was doing 13 years ago. On the third hand, this has been around for like a year now. I'm fairly shocked that Nintendo hasn't come down on him yet for hosting commercial ROMs in this thing, they have a history of non-tolerance of these sorts of things…

On the fourth hand, it has an audio synthesis core that samples at 4194304 Hertz that's way more accurate than what GBC emulators had 13 years ago.

Re: Gameboy color emulator entirely in Javascript

#8

On the one hand, this is pretty cool. On the other hand, I'm not sure the best argument for "look how far JavaScript has come" is to use it to do things that native code was doing 13 years ago. On the third hand, this has been around for like a year now. I'm fairly shocked that Nintendo hasn't come down on him yet for hosting commercial ROMs in this thing, they have a history of non-tolerance of these sorts of things…

The spotlight here goes to the browser, and what this means to it's future. Not what you can do with native code.
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