Earlier quoted context omitted.
I think you're looking at "consumption" that is directly related to something productive. When one reads code, it goes towards writing (and all other examples you showed); that is essentially productive However, what if I spend more time on Instagram and Twitter (consuming that won't lead to creating) over writing code. What if I spend more hours watching cat videos on Youtube over actually learning or making somethi…
> What if I spend more hours watching cat videos on Youtube over actually learning or making something? That doesn't sound that bad in itself. In my experience falling into this trap many, many times over my life, it's something that's rather easy to recognize as harmful—just difficult to climb out of if it's an established habit. So—consumption of unproductive content per se strikes me as less of a problem than a) a…
Create More, Consume Less (2021)
41–50 of 63 posts
Re: Create More, Consume Less (2021)
#42I think this is an often incompatible ideal. I think it should rather say "Create more than you consume" or "Do not consume without creating something in return" using any useful definition of creativity. The amount of consumption by people that most of us would consider creative is often staggering. I will give one example. Take Adam Savage of Myth Busters. Have you seen his studio? He probably has million-dollar wo…
To give an example, my wife and I are part-time performing magicians. Recently we took a trip to Walt Disney World in Orlando Florida. The themeing of those theme parks... by which I mean the environmental story-telling, the concept of dark rides and walk-through attractions, the live special effects and illusions that go into a lot of their attractions was extremely inspiring to me ... and got me thinking about how to apply some of those ideas to magic shows. Had I not been a "consumer" at those parks, I would have been closed off to that inspiration.
A common piece of advice given to young magicians is "find something other than magic." The point is that we don't need more copy-cats doing the same tricks. We need people with new and fresh ideas. While, philosophically, I'm not a subscriber to the idea that there is no such thing as "true originality", I will admit that it's rare. It shouldn't be controversial to say that most of the time creativity means taking existing ideas and combining them in novel ways. If you try to artificially restrict the amount of time that you are exposed to things that exist in life, you are artificially limiting the amount that you are opening yourself to new ideas and concepts that others have come up with.
I know from experience that you can consume "too much" and not produce enough. For me, specifically, I recognize when this starts to happen by my emotional state. I typically get restless and recognize that I've been spending too much time watching tv, or that it's been a while since I've made something or worked on a new routine or show idea. How much is the "right balance" is going to be highly individualistic.
And of course some people might "only" consume and not really create at all. As long as we're not talking about the rare cases of people living parasitically off of the productive output of others then I'm hard pressed to say that it's necessarily a bad thing. Not everyone has that creative drive and that's OK.
Re: Create More, Consume Less (2021)
#43I think this is an often incompatible ideal. I think it should rather say "Create more than you consume" or "Do not consume without creating something in return" using any useful definition of creativity. The amount of consumption by people that most of us would consider creative is often staggering. I will give one example. Take Adam Savage of Myth Busters. Have you seen his studio? He probably has million-dollar wo…
Re: Create More, Consume Less (2021)
#44Re: Create More, Consume Less (2021)
#45Earlier quoted context omitted.
Thank you. I host all my games on itch.io. It's a friendly community that's generally into more alternative approaches to game design. https://farfama.itch.io/
I really love the aesthetic of your games. Would you mind sharing what tools you use to create them? I've been interested in spending more time on game development as a hobby recently.
https://github.com/michidk/Unity-Script-Collection
and if you need free assets, I made a blog post about creative commons resources.
https://itch.io/blog/478317/life-as-a-creative-commons-indie...
Re: Create More, Consume Less (2021)
#46New age hustle culture.
If it only urged the reader to "regularly create something" it would be spot-on. I don't think any comparison to consumption is necessary at all. It seems like the target audience is someone who doesn't make a practice of creating for their own sake, in which case, yes they will feel/think/create better by practicing creation.
Re: Create More, Consume Less (2021)
#47I think this is an often incompatible ideal. I think it should rather say "Create more than you consume" or "Do not consume without creating something in return" using any useful definition of creativity. The amount of consumption by people that most of us would consider creative is often staggering. I will give one example. Take Adam Savage of Myth Busters. Have you seen his studio? He probably has million-dollar wo…
As someone who fancies himself highly creative, I will also point out that creativity doesn't happen in a vacuum. To give an example, my wife and I are part-time performing magicians. Recently we took a trip to Walt Disney World in Orlando Florida. The themeing of those theme parks... by which I mean the environmental story-telling, the concept of dark rides and walk-through attractions, the live special effects and…
"Remix culture".
Less-creative people only consume, or are content with making a minor twist to something they encounter.
More creative people take inspiration from 1001 existing things, actively seek out particular ones, and transform bits & pieces into something new.
Gifted artists do that, but don't shy away from transforming the tools & technology used, as well. Sometimes creating truly unique works, or breaking open entire new fields (like a game designer starting an entirely new genre of games). This also happens in science.
Of course we should cherish such gifted artists. But I'm convinced everyone's got a creative streak - it's more like a skill that can be grown & enhanced.
Re: Create More, Consume Less (2021)
#48Musicians spend their free time consuming the latest music, scientists read the latest journals, writers like Stephen King read novels while waiting at grocery line.
The key is that consumption id done by many in direct benefit for future production.
Re: Create More, Consume Less (2021)
#49Re: Create More, Consume Less (2021)
#50every prolific creator i've seen in practice has been a far more indulgent consumer than the average person. that, and in the chicken and egg of inspiration and production, i've found that production is usually wrung out of a surplus of inspiration. it genuinely surprises me how popular and intuitive this "create more than you consume" meme is
> every prolific creator i've seen in practice has been a far more indulgent consumer than the average person You'd be surprised. It's a common cliche in musician interviews for example that they don't listen to other music for large stretches of time. Authors do read more than the average person, but the average person wouldn't read to save their life (the average american reads like 1 book per year according to sta…