This went into "maintenance mode" in 2018, has anything changed? https://blog.helftone.com/monodraw-maintenance-mode/
Developer of Monodraw here. Thank you all for the kind words regarding the app. Unfortunately, my time is extremely limited which is why I haven’t had the chance to push more updates out. I’ve got a few highly requested features in the works but I cannot promise when they’ll see the light of day (I usually get to make progress during my holidays). I’m still committed to fixing any breakages due to OS upgrades and ens…
Monodraw
121–130 of 218 posts
Re: Monodraw
#122Re: Monodraw
#123This went into "maintenance mode" in 2018, has anything changed? https://blog.helftone.com/monodraw-maintenance-mode/
From the FAQ at the bottom > Why not open source the app? > > Maintaining an open-source project can be a significant amount of work and I'm not going to have the time to take on such responsibilities. Furthermore, open-sourcing full products tends to result in many clones being sold directly to unsuspecting customers which is not something I want to enable. It's strange how both of those statements are incorrect...…
Licenses don't magically stop bad actors.
Both statements by the author are correct.
Re: Monodraw
#124Re: Monodraw
#125[flagged]
Re: Monodraw
#126I love this tool. This is one of those that you buy it and keep it, even if you use it once a while.
Have you had this for a long time, or are you speculating that it’s the type of software you like? This looks very cool to me, though. If you have used it, can you share how you’ve used the generated diagrams? I can imagine a screenshot of the diagram, but the raw text would probably be too big in (e.g. a terminal).
Similar to the OP, I've had it for years, and used it every and now then through those years.
> .. can you share how you’ve used the generated diagrams?
The website mentions exporting in text and images. I use the text importing (to clipboard), with "Trim trailing whitespace".
> .. but the raw text would probably be too big in (e.g. a terminal).
It's as big or small as you want it to be? With the obvious constraints of the different banner styles. People have had ASCII banners in consoles for decades, there's nothing new about the ASCII banners from Monodraw.
Re: Monodraw
#127Earlier quoted context omitted.
And thanks to being proprietary, no one else can devote time to it, either.
I’ve toyed with the idea of open sourcing the product. I reached the conclusion that it’s not the approach for two main reasons: - I believe in a strong, centralised product vision and execution - The code will be packaged up and sold by unscrupulous people who will not contribute back I’m a strong advocate of interoperability and open data formats. The Monodraw data format is not proprietary and I do have plans for…
Fair point! I'm reminded of this quote from Jaron Lanier:
> Why are so many of the more sophisticated examples of code in the online world—like the page-rank algorithms in the top search engines or like Adobe’s Flash—the results of proprietary development? Why did the adored iPhone come out of what many regard as the most closed, tyrannically managed software-development shop on Earth?
>An honest empiricist must conclude that while the open approach has been able to create lovely, polished copies, it hasn’t been so good at creating notable originals. Even though the open-source movement has a stinging countercultural rhetoric, it has in practice been a conservative force.
I love free software, yet most of the software I use is proprietary. (I consider my own apathy as contributing to the problem...)
As for this point,
- The code will be packaged up and sold by unscrupulous people who will not contribute back
an interesting example is Jason Rohrer, who has open sourced all (?) his games.
The way he got around this is that he made a multiplayer game, where the $20 in effect gave you access to the main server. People indeed repackaged his game, sold it on other platforms etc. Yet last I checked, he was doing better than ever. (Probably cause he keeps pushing out updates to keep the game interesting.)
Not sure how well this works for "single-player software", although Aseprite seems to be doing all right. (Though technically not free software anymore, despite being open-source...)
Re: Monodraw
#128Earlier quoted context omitted.
And thanks to being proprietary, no one else can devote time to it, either.
It’s perfectly fine that it’s proprietary. Just because it exists doesn’t mean other people are entitled to the source code.
I was merely pointing out that it's a shame that
(1) it has apparently been abandoned for years,
(2) people are not able to do anything about that.
(Bus factor == 1, etc.)
Based on the other comments in the thread, I'm sure there are people who would love to contribute.
(Worth pointing out that making something open source isn't zero-maintenance by any means, especially since GitHub still doesn't let you disable pull requests...)
Re: Monodraw
#129Funny. The front page (still) states: "We're a small studio that loves to make delightful apps. We just launched Monodraw." The blog says: Maintenance Mode With immediate effect, Monodraw is entering maintenance mode. This means that there will be no more updates in the future. While I'll be aiming to provide OS compatibility updates, if required, those are not guaranteed. Accordingly, the price has been reduced from…
Please not more app-store abandonware. I have a decent amount on both my phone and my MBP. Sad to see, I really liked Monodraw for creating ASCII illustrations for source code (e.g. buffer layouts etc). Of course, probably it'll be ok for a while, but then some App Store API or updated processor requirements will render it unusable like so many others (particularly on iOS). So now I've got several abandonware apps th…
Re: Monodraw
#130It would be cool if they had an img2asciidiagram that would convert something drawn on paper to an ascii, and that could run from my phone (similar how GeniusScan works)
Then I could just draw on paper, and scan the diagrams from the phone :)