everything old is new agin, dozens of this exact article in the flash era.
We lost a lot of collective wisdom when flash died IMO
My favourite animation trick: exponential smoothing (2023)
361–370 of 390 posts
Re: My favourite animation trick: exponential smoothing (2023)
#362Re: My favourite animation trick: exponential smoothing (2023)
#363Earlier quoted context omitted.
> You are the one claiming to have numerical evidence to support your conclusions and failing to provide it. I think it is unreasonable to expect me to give that which you cannot. That appropriately applied animations are a valuable part of interface usability is not controversial. A four second google search will confirm that and I'm not going to do that for you just because you refuse to look. Anyone dismissing the…
> appropriately applied animations Appropriately applied anything is good. I am disputing whether this is an appropriate application. > How conceited of me to not scramble to go grab citations This what not conceited. There is nothing wrong with not having the numbers for something, you should just try to avoid claiming you do if you can't actually find any. The conceited bit was your general attitude. Writing many l…
Ok, explain why this animation is not an appropriate application of this animation in a technical demonstration of this animation.
> I would likely agree with them. Most software is quite bad, and most of it isn't designed much better. When I say a lot of designers are wasting time on this stuff, I base this on developers doing the same thing.
Copout.
> If the people making these claims were incorrect about something, I would simply explain why that is rather than saying "I have a bunch of experience that you don't have and there are some studies that prove your silly little feelings wrong. Your opinions are worthless compared to mine." The reason I wouldn't say this is because it's conceited and it doesn't convince anyone of anything.
Read the comment I wrote initially, where I explained, at length, why the comment I responded to was not correct.
> I am more concerned with what users think than I am with the current trends in design. Anyone can be a designer, that doesn't mean they know what they're talking about.
Yes, anybody can be an anything, and luckily we've got gobs of Dunning-Kreuger mountaineers in the software business to assess their competence.
Re: My favourite animation trick: exponential smoothing (2023)
#364Earlier quoted context omitted.
Somtimes. Checkboxes work for "yes" or "no", but they're not idiomatic for other "a" vs "b" selections.
A checkbox should always have a label which should always be a question. The checkbox should be a tick not a cross. Then there is not ambiguity. Toggle switches should have two labels to the left AND right which are binary enumerations. yes (O----) no vanilla (----O) chocolate off(O----) on The problem is that designers with their bias towards animation and colors get it wrong. They do things like Turn on? (O----) An…
Re: My favourite animation trick: exponential smoothing (2023)
#365> Animations are not just a fancy visual thing, they help the user understand what’s going on. Instead of teleporting the toggle indicator to its new position, let’s move it smoothly Unfortunately it is, just a fancy thing that too often makes it worse or just focuses on the wrong thing. Like in this case, what exactly is "going on" that requires this visual delay? It looks worse vs the original instant response, why…
There's still some case of adding a few short animations (microinteractions in todays parlance) to give a bit of polish and indicate concurrency or liveness.
Re: My favourite animation trick: exponential smoothing (2023)
#366Re: My favourite animation trick: exponential smoothing (2023)
#367Re: My favourite animation trick: exponential smoothing (2023)
#368Earlier quoted context omitted.
While in small doses it's a bit nice to affirm to the user they didn't blink while the state changed, it adds significant complexity. Nearly every one of the animations in that website flicker and the map rendering actually has a bug where it doesn't stop jittering back and forth very visibly indefinitely. Definitely makes me not want to implement stuff like this.
You were so close to reading the part where it explains why that's happening and how to fix it.
Re: My favourite animation trick: exponential smoothing (2023)
#369For some reason this makes me want a toggle that: * Moves slowly to about 75% of the way there while you hold the touch/click * Snaps the rest of the way on release I’m not sure what this could mean in terms of UX though. Maybe the setting is actually applied or saved at the end. Or it could be part of an “are you sure?” dialogue. The setting is applied as you hold, but you can hit escape to undo before it snaps into…
I have seen a lot of (eldery) people try to slide the toggle but then nothing happens. So while your at it: also make it possible to slide the toggle. Or just use checkboxes.
Anyway, point is: potentially more of an "it's new to me" thing than an "elderly" thing.
Re: My favourite animation trick: exponential smoothing (2023)
#370It's fascinating that easing, which is what this article mostly boils down to, is something that each new generation seems to need to (re)discover on their own. I remember being fascinated by Yugo Nakamura's experimental websites back in the late 90s because they were some of the first that I'd seen that had an organic feel due to liberal use of easing. https://www.youtube.com/watch?v=NLt7Gwnt3WY