Earlier quoted context omitted.
I mostly find the way the opinion presented in this thread by many people exhausting. You're doing it there too: You're throwing every bad point of every bad UI you ever encountered into a bucket and throw all of that at this article by concluding "Animations in UI are terrible and just bloat everywhere". That's very close to a strawman. I have worked and AB-tested in UIs for games and such dealing with just that and…
I agree with that; animations can be OK, but when I have a configuration setting, I usually disable them because input latency drives me crazy. My post replied to "checkboxes vs UI toggles", and replying to that aspect was my main point. That's slightly off-topic, of course. It has to do with animations only because checkboxes wouldn't really benefit from animation, whereas toggles are an obscure visual representatio…
Nothing, because that's not the point of the article.
It's weird to me that this is such a big point here.
In an actual UI, you will have labels or indicators telling you what the toggle means and what the options are - "Safety door unlatched" vs "Control motors engaged". That's a toggle between two choices and having it a toggle like that would be safer than checkboxes.
Otherwise your checkbox without labels is equally bad UX because what does "on" and "off" mean for an unlabeled checkbox? I could give enough examples from work how vaguely labeled checkboxes like "remote authentication" are terrible UX.