Earlier quoted context omitted.
>Epic also intentionally broke agreements with Apple before. This is funny to point out since they did it specifically to sue over it (you pretty much can't other wise). So Apple has their draconian 30% cut or there's literally no other way to have an application run on iOS policy, you can't challenge it without breaking it so you can sue, and because you broke it to sue you are now permanently barred from every maki…
> So Apple has their draconian 30% cut This notion that 30% is 'draconian' is curious since Steam -- on supposedly open PC -- costs devs more, and even 30% is wrong since it's not 30% below a certain revenue level or in the second year onwards, again in line or less than stores on other platforms.
* Doesn't have any rules about in game payments/utxns, if you want to use steam wallet for that they'll take 30%, if you want to process the payment yourself or direct users to a website they don't care at all
The last point is Apple's monopoly, along with no sideloading; because if I don't want to use Steam then I can use whatever else I want to.
But I agree, 30% even just on games purchases is too high, and we should reduce this profiteering across the board, Apple, Google, Microsoft, etc. Good thing we can multi task, right?