I'm not an android developer, but I am curious. Why is it that testing on dozens/hundreds of platforms is considered essential for cell phones, but not for PCs? Is android just that much worse at abstracting hardware than traditional OS'es?
This Is What Developing For Android Looks Like
41–50 of 94 posts
Re: This Is What Developing For Android Looks Like
#42> You know how all Android developers complain about fragmentation? Yeah, this is what fragmentation looks like. This is some of the most insulting garbage out there. I'm an Android developer. I don't complain about fragmentation. Ever. Don't you dare lump me into a group of people you hear complaining loudly. I'm not one of them! I know it can be hard to get apps to work across all phones. The variety of available h…
I don't know I you're being intellectually dishonest or are bad at reading comprehension, but the author said "many developers," not "all developers."
Re: This Is What Developing For Android Looks Like
#43Earlier quoted context omitted.
Why a web-based emulator? Just use the one that's included with the Android SDK. You can simulate any combination of memory, screen size, screen resolution, and various hardware characteristics. Sure it can be slow, but it's getting better and is actually emulating the system you're developing for.
Is the emulator in the SDK usable now? Last time I tried Android programming it was slow as hell. Unusable even for a simple Phonegap app.
Re: This Is What Developing For Android Looks Like
#44Earlier quoted context omitted.
I'm not sure either, but I think screen size/resolution/aspect ratio and different hardware "tools" (ie cameras with different resolutions, does it have one led or 2 for flash, etc) have potential to be problems. I'd like to hear more on this issue though.
Because all PCs have the same screen size, resolution, and aspect ratio? Please.
Re: This Is What Developing For Android Looks Like
#45Re: This Is What Developing For Android Looks Like
#46> You know how all Android developers complain about fragmentation? Yeah, this is what fragmentation looks like. This is some of the most insulting garbage out there. I'm an Android developer. I don't complain about fragmentation. Ever. Don't you dare lump me into a group of people you hear complaining loudly. I'm not one of them! I know it can be hard to get apps to work across all phones. The variety of available h…
Hey, I'm the author of the article and I don't really have an agenda in the Android/iOS platform debate. Both are necessary platforms to build on at this point. Yat also wasn't really complaining about the state of affairs on Android at all. He's happy to QA test with 400 devices and he thinks it's why his company performs well relative to other game developers who don't do as comprehensive a job. I just thought it w…
Re: This Is What Developing For Android Looks Like
#47"This is what developing for Windows looks like".
I'm sure it would be an order of magnitude bigger, maybe 2 or 3 depending on how far back you decide to go.
Or even add up all the mac models from the last 5 years. Heck, I have friends still using power PC macs.
Re: This Is What Developing For Android Looks Like
#48Earlier quoted context omitted.
Is the emulator in the SDK usable now? Last time I tried Android programming it was slow as hell. Unusable even for a simple Phonegap app.
It's still slow because it literally emulates the phone running on an ARM CPU rather than simulate ala the iPhone simulator which runs an x86 version of IOS.
Re: This Is What Developing For Android Looks Like
#49Re: This Is What Developing For Android Looks Like
#50Earlier quoted context omitted.
Hey, I'm the author of the article and I don't really have an agenda in the Android/iOS platform debate. Both are necessary platforms to build on at this point. Yat also wasn't really complaining about the state of affairs on Android at all. He's happy to QA test with 400 devices and he thinks it's why his company performs well relative to other game developers who don't do as comprehensive a job. I just thought it w…
Then why not frame the article as "this is a hilarious photo that shows the length that one Android developer is going to in order to ensure maximum compatibility", rather than "this is what it's like if you want to make an Android app"?
No but seriously, I talk to a lot of the top free and top grossing developers and taking QA seriously is a big deal. It matters. Not everyone takes it seriously and it affects your user reviews. At least that is Animoca's thesis and that's why they use 400 devices.