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Meta outage

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Re: Meta outage

#831
post #535

Earlier quoted context omitted.

I see the "sorry, we are receiving too many requests, try again in a few minutes" error several times a day on here. I don't think that HN is reliably able to handle the amount of users it currently has.

Hmm. I get a different message. Something like "We are having trouble handling your request. Sorry!" I saw it just a few minutes ago, but I don't remember the exact wording...

Yeah that's the one I meant, I don't remember the exact wording either.

Re: Meta outage

#832
post #823

Earlier quoted context omitted.

I can guarantee you with 100% confidence from experience that the call centers for AT&T, T-Mobile, Comcast, etc. are all blowing up right now because of users who assume that if the Instagram app isn’t loading it means the “wifi” is broken. Also keep in mind “wifi” doesn’t mean 802.11, it means “anything related to the internet” up to and including 4g/5g and Ethernet.

Heh, as soon as I saw Instagram failing to load, I immediately assumed it was Roger’s fault. They just suck when it comes to reliability and Instagram has a much better track record.

Opened devconsole, saw it was a server error then went to HN for confirmation.

Re: Meta outage

#833

Earlier quoted context omitted.

That's not a Steam thing though, but rather the specific software. Steam explicitly has an exit path for the user if Valve disappeared overnight that allows their downloaded games to continue working offline. The difference being that we are discussing platforms, not the things that run on those platforms.

Steam Offline wants you to go online and perform a bunch of steps, including launching games and then enabling offline mode. Every game launch is is probably a download of at least few hundred megabytes of data. And then every game requires its own networks where your account linked to steam acc, etc. and Rockstar games iirc it you must be online when you launch the game. So the fact that Steam client has offline mod…

That has not been my experience. Any online game is going to be its own thing, dependent on the choices of the game company. Inherently, Steam does not require all the steps you're describing.

Sidenote, but my experience with the Rockstar launcher has been absolutely atrocious, to the point that I just avoid rockstar at this point even though I'd otherwise be interested because I've been burned so many times. That's a Rockstar issue, not a Steam issue.

Re: Meta outage

#834
Interesting how such large scale outages can ONLY happen because of human errors, in this case by a poorly thought out heuristics. Like, a literal explosion could hardly achieve this level of disruption when there’s physical failover protections everywhere.

Re: Meta outage

#835
post #829

Edit: I'm leaving the comment as penance but as https://news.ycombinator.com/item?id=39610130 points out, this is an old message about an old update, not the current one. A short update from meta with some initial high level technical details: https://m.facebook.com/nt/screen/?params=%7B%22note_id%22%3A...

So it's a bug of the "automated remediation that makes things worse" family.

This system that checks for invalid values in the cache looks like a very bad idea in the first place as in my understanding it checks things beyond "is the cache up to date?".

Re: Meta outage

#836
post #316

Earlier quoted context omitted.

time to move away from undersea cables to satellites.

We have satellites. We use cables b/c they lack the speed and bandwidth necessary to support the total requirements of the modern internet. Satellite-only is only feasible if you're fine with going back to waiting minutes for your saucy jpegs to load (elder millennials, you know what I'm talkin' about).

ever heard of Musk's Starlink? From thier website "Starlink users typically experience download speeds between 25 and 220 Mbps, with a majority of users experiencing speeds over 100 Mbps" - https://www.starlink.com/legal/documents/DOC-1400-28829-70

Re: Meta outage

#837
post #829

Edit: I'm leaving the comment as penance but as https://news.ycombinator.com/item?id=39610130 points out, this is an old message about an old update, not the current one. A short update from meta with some initial high level technical details: https://m.facebook.com/nt/screen/?params=%7B%22note_id%22%3A...

That's from 2010.

edit: https://www.cnn.com/2010/TECH/social.media/09/24/facebook.ou...

Re: Meta outage

#838

Earlier quoted context omitted.

It's only slightly better than "my mom claims". My mom would ask if I had the internet at my house. Yup. all of it. in a rack in my bedroom closet. She'd also report the "internet is down" when a single website was having issues. To me, that is down detector carrying on the legacy of moms everywhere.

A single report on there is useless. A sudden flood of reports is a good sign that something interesting is happening.

and something is usually happening. the issue is that a lot of end users (so the people that down detector is pulling from) don't understand the systems well enough to point to where that something is and will often misattribute it, which is what both parent and grandparent is claiming.

Re: Meta outage

#839
post #829

Edit: I'm leaving the comment as penance but as https://news.ycombinator.com/item?id=39610130 points out, this is an old message about an old update, not the current one. A short update from meta with some initial high level technical details: https://m.facebook.com/nt/screen/?params=%7B%22note_id%22%3A...

That's from 2010. edit: https://www.cnn.com/2010/TECH/social.media/09/24/facebook.ou...

You're absolutely right, thanks, my mistake trusting random URLs on HN/the internet!

Re: Meta outage

#840
post #829

Edit: I'm leaving the comment as penance but as https://news.ycombinator.com/item?id=39610130 points out, this is an old message about an old update, not the current one. A short update from meta with some initial high level technical details: https://m.facebook.com/nt/screen/?params=%7B%22note_id%22%3A...

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