Or ~4096 bytes of Kolmogorov complexity...
Infinite complexity in 4096 bytes
41–50 of 78 posts
Re: Infinite complexity in 4096 bytes
#42I mean if these guys are able to do this in 4K, what else could be done in operating system terms if we achieved that same level of excellence?
Re: Infinite complexity in 4096 bytes
#43I'm pretty proud of my programming skills. I've worked in everything from assembly to JavaScript, JIT compilers to websites to large-scale, fault-tolerant distributed systems. etc. etc. But demoscene programming is still the one thing that leaves me totally in awe, feeling like I wouldn't even know where to start to achieve what these guys pull off. Even if I could imagine fitting all those drawing and sound generati…
Re: Infinite complexity in 4096 bytes
#44I'm pretty proud of my programming skills. I've worked in everything from assembly to JavaScript, JIT compilers to websites to large-scale, fault-tolerant distributed systems. etc. etc. But demoscene programming is still the one thing that leaves me totally in awe, feeling like I wouldn't even know where to start to achieve what these guys pull off. Even if I could imagine fitting all those drawing and sound generati…
http://thedemoscene.tumblr.com/post/8659078065/martti-nurmik...
Alcatraz use an interesting system based on Clang and llvm to export all that from Maya as source code
http://thedemoscene.tumblr.com/post/22588846914/digi-alcatra...
Re: Infinite complexity in 4096 bytes
#45Earlier quoted context omitted.
mov ax, 13h int 10h
You are correct. And using a mov to ax rather than xor+mov to al is counter-intuitively one byte smaller (there's one more byte of immediate value in the former). Every byte counts! (I tested using "nasm -f bin")
Re: Infinite complexity in 4096 bytes
#46Does this give anyone else the sense that with amazing processors we have available that we're being really wasteful with these bloated apps we currently have? I mean if these guys are able to do this in 4K, what else could be done in operating system terms if we achieved that same level of excellence?
Re: Infinite complexity in 4096 bytes
#47The lossless 60 fps high definition video capture is currently unavailable (traffic limit). Any mirrors (or torrent would probably be a pretty good idea)? YouTube 1080p version seems to have pretty terrible quality.
Re: Infinite complexity in 4096 bytes
#48I'm pretty proud of my programming skills. I've worked in everything from assembly to JavaScript, JIT compilers to websites to large-scale, fault-tolerant distributed systems. etc. etc. But demoscene programming is still the one thing that leaves me totally in awe, feeling like I wouldn't even know where to start to achieve what these guys pull off. Even if I could imagine fitting all those drawing and sound generati…
Re: Infinite complexity in 4096 bytes
#49Does this give anyone else the sense that with amazing processors we have available that we're being really wasteful with these bloated apps we currently have? I mean if these guys are able to do this in 4K, what else could be done in operating system terms if we achieved that same level of excellence?
These demos rely on the OS to access sound & graphics, they could not reach the fidelity they do without the OS hiding away much of the file size. You could not do a 4K demo if you had to include the infrastructure to load a modern graphics driver & OpenGL/DX libraries. They are also only small in terms of package size. This demo for example uses about 550MB of RAM while running(Win7x64).
Re: Infinite complexity in 4096 bytes
#50I was an intern at a game company last year. I showed the CEO some of the stuff that is going on in the demoscene. He got really worried and told me to not show that to any of his staff. He was afraid that it intimidates his highly paid coders and designers. I found that rather disturbing. How are you going to kill Hollywood if you are afraid of algorithms?