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Show HN: An algorithmic audio landscape

ambient.garden

31–40 of 42 posts

Re: Show HN: An algorithmic audio landscape

#31
post #28
post #27

Earlier quoted context omitted.

It actually performs fine if I limit the screen to 60 Hz in the Android settings. Apparently the frame rate gets lower the higher the Hz setting for the screen. On 144 Hz it basically stops. There is also some crackling noise after a while, but that might be unrelated.

Thanks. I just pushed a new version that throttles the FPS to 60. If you could test again on your device that would be great :D

Cool, that fixed it. It works well now on higher Hz settings.

Re: Show HN: An algorithmic audio landscape

#32
post #26

What's the copyright license on the files? That aside, changing instrument loops at timestamps is an interesting method of making music compared to "the usual" method of having an instrument play a pitch for this long, play another pitch for that long, pause for this long.

It's an interesting question. The original website actually ran the music generation code straight in the browser with no samples used at all, but it was a bit CPU-intensive. You can still access that version at https://ambient.garden/edit So my first question would be, if someone records the output of that version, how does licensing work on that recording? Their browser is generating the audio. The current main ver…

Impressive ! Just added on the https://faust.grame.fr/community/powered-by-faust/ page.

Re: Show HN: An algorithmic audio landscape

#33
Great work! Why does autopilot stop around 12 min mark?

UPD: I see that it cannot load an mp3 file, net cache operation not supported. I reloaded / cleaned my cache, maybe you regenerated the sounds and I just had stale cache.

UPD2: Nope, still failing, ex: GET https://ambient.garden/vA/generated/audio/rdrone_2o3_2o3_7o6... net::ERR_CACHE_OPERATION_NOT_SUPPORTED

Seems to be specific to Chromium based browsers

Re: Show HN: An algorithmic audio landscape

#35
post #3

OK, the "everything is made of a million dots" rendering style is pretty neat. I don't think I've seen its kind before. I also like that it somehow ran perfectly on my phone. IMO interactive in-world music peaked with Portal 2, the effort put into that was impressive.

isn't the "everything is made of dots" the definition of pointillism?

Re: Show HN: An algorithmic audio landscape

#36
post #3

OK, the "everything is made of a million dots" rendering style is pretty neat. I don't think I've seen its kind before. I also like that it somehow ran perfectly on my phone. IMO interactive in-world music peaked with Portal 2, the effort put into that was impressive.

isn't the "everything is made of dots" the definition of pointillism?

well it’s definitely inspired by pointillism, but they’re doing things like scaling the dots based on depth etc

Re: Show HN: An algorithmic audio landscape

#37
Thanks for sharing this impressive work and all the codes. I'm listening to Ambient Garden right now, it is perfect for coding! And as I'm working on the Faust compiler itself, the recursiveness of the situation is quite ... interesting ;-)
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