Infinite complexity in 4096 bytes
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Infinite complexity in 4096 bytes
1–10 of 78 posts
Re: Infinite complexity in 4096 bytes
#2Re: Infinite complexity in 4096 bytes
#3Re: Infinite complexity in 4096 bytes
#4Easily forgotten, a lot of today's demos' complexity lies behind API calls to graphics drivers and OS system calls, whose implementations don't count to the byte limit.
Re: Infinite complexity in 4096 bytes
#5Re: Infinite complexity in 4096 bytes
#6Re: Infinite complexity in 4096 bytes
#7Easily forgotten, a lot of today's demos' complexity lies behind API calls to graphics drivers and OS system calls, whose implementations don't count to the byte limit.
This is not a very interesting point to me because of how it forgets that in any case, software never exist into a vacuum, and hardware is needed for it. And that hardware does perform a great deal of duties.
The subtext often is that for some reason it's less noble or impressive to code against APIs. However hardware also is a sort of API of its own. Even on a ZX-81.
Re: Infinite complexity in 4096 bytes
#8Easily forgotten, a lot of today's demos' complexity lies behind API calls to graphics drivers and OS system calls, whose implementations don't count to the byte limit.
Because Amiga demos never exploited the way low res CRT displays looked or used the SID chip right?
Re: Infinite complexity in 4096 bytes
#9Re: Infinite complexity in 4096 bytes
#10I was an intern at a game company last year. I showed the CEO some of the stuff that is going on in the demoscene. He got really worried and told me to not show that to any of his staff. He was afraid that it intimidates his highly paid coders and designers. I found that rather disturbing. How are you going to kill Hollywood if you are afraid of algorithms?
Good game coders like Carmack have little to feel intimidated about.