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Show HN: An algorithmic audio landscape

ambient.garden

11–20 of 42 posts

Re: Show HN: An algorithmic audio landscape

#11

It's so cool. It doesn't work on chrome&brave browsers' latest versions on apple silicon M3 Pro. It works smoothly on Safari though.

Interesting, if anyone can reproduce the problem on Chrome+Apple Silicon, I would appreciate if you open an issue and include the browser console output on https://github.com/pac-dev/AmbientGarden

Re: Show HN: An algorithmic audio landscape

#13
I love it. I tried the new Zelda game during lockdown and wandering around as the music changes is really fun to do.

Digging around your website a bit I see you've also made an interactive version of Paul Batchelor's sporth language cookbook[0], this is very cool, thank you! I'd like to get into sporth but I had a hard time with the stack-based language approach. Your version of the cookbook seems like a very nice way to get more comfortable with it.

[0] https://audiomasher.org/learn

Re: Show HN: An algorithmic audio landscape

#15

The procedurally generated audio is really cool, and it feels similar to Cocoon's background music. Do you know of any Python library that lends itself well to experiment with procedural audio generation?

Pyo is a good one: http://ajaxsoundstudio.com/pyodoc/

Re: Show HN: An algorithmic audio landscape

#16
Extremely impressive and really inspiring. I'm actually working on something similar but in Unity3D. Would love to get your feedback. It's way more hand crafted and curated compared to yours but I'd like to explore generative aspects like you have. The garden sounds really organic, very similar feeling to Deep Listening by sound artist Pauline Oliveros.

Re: Show HN: An algorithmic audio landscape

#18

I love it. I tried the new Zelda game during lockdown and wandering around as the music changes is really fun to do. Digging around your website a bit I see you've also made an interactive version of Paul Batchelor's sporth language cookbook[0], this is very cool, thank you! I'd like to get into sporth but I had a hard time with the stack-based language approach. Your version of the cookbook seems like a very nice wa…

Sporth is the most fun I've had programming audio. The Forth-like syntax is perfect for building audio graphs in a way that's simple and terse. It was also like a "gateway drug" to go from programming synths/effects to programming actual music. I ended up not using it for this project, just JS+Faust, partly because I wanted to get more familiar with Faust.

Re: Show HN: An algorithmic audio landscape

#19
post #12

I do not hear any music on an iphone 15. Tried Firefox and Safari.

Is your hardware mute switch enabled?

That was the problem, thanks :) So I learned something today: apps like Spotify will play regardless of the hardware mute. But a browser clearly mutes.
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