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Sony Interactive Entertainment lays off 900 people

sonyinteractive.com

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Re: Sony Interactive Entertainment lays off 900 people

#81

Earlier quoted context omitted.

Really impressed by how many highly profitable companies have turned themselves inside out to arrive at this same "extremely hard decision." Either those words are a bit empty or you just have to admire recent levels of corporate bravery.

It makes me wonder why they choose words like that. I suppose George Carlin‘s Soft Language summed it up decades ago, but PR people born after that set must have missed it.

People who take themselves too seriously have never appreciated being satirized.

Which is to say, even if they watch it they'll grumble and be annoyed and will not listen.

Re: Sony Interactive Entertainment lays off 900 people

#82

Earlier quoted context omitted.

I only own a switch but if I had to buy a console right now I would buy a second hand ps4 over a ps5 and max out its internal storage. Much cheaper and huge list of games, many available for very cheap on the second hand market.

Can't the PS5 run any PS4 game?

Virtually all PS4 games. There are currently 6* PS4 only titles, none of which are especially noteworthy. *https://www.playstation.com/en-gb/support/games/ps5-backward...

Re: Sony Interactive Entertainment lays off 900 people

#84

Earlier quoted context omitted.

I spoke with some console game devs who worked with PS5 title: there is a major problem with AAA title development. Because the games have become so big, it takes 5 years to produce one. The console life cycle is 5 years as well. Thus, as a game studio, you can only cram one AAA title for each console generation. Then you need to start from the scratch with new console, new SDKs, new bugs and so on.

Someone should invent a game console that is modular so it can be updated as time goes on. It would also be wise to use a standard architecture, so that games remain compatible across different modular configurations. Call it something like "Parts Console" or "Personalized Console".

[deleted]

Re: Sony Interactive Entertainment lays off 900 people

#85

Earlier quoted context omitted.

They recently announced that PS5 is entering it's twilight phase. Sold better than series X but apparently not well enough. We're still getting new games released for both ps4 and ps5, and the value added on the latter appears marginal.

I only own a switch but if I had to buy a console right now I would buy a second hand ps4 over a ps5 and max out its internal storage. Much cheaper and huge list of games, many available for very cheap on the second hand market.

What’s the price difference? $100? I’ve seen used ps5s sell for 250-300 in my area.

I got a PS5 last year (my first non portable console since the N64) and what I was expecting was the old feeling of playing with friends on a big tv. The only game I enjoy doing that in is FIFA/FC24. Unfortunately my gf is not into it. Other than that… not a lot to choose from. I ended up building a PC and now I’m considering selling the ps5. What’s the point of having this in the living room if I can only play alone? The games are basically the same now. Pc has more games, especially indie, I can also use the pc for other things, and I don’t have to hoard the living room for my individualistic activities. Also shooters with a controllers is just frustrating when you’ve played with a mouse.

Re: Sony Interactive Entertainment lays off 900 people

#86
post #73

Earlier quoted context omitted.

They only recently announced that the PS5 is rapidly reaching its EOL. It is seemingly not selling well at all. The early issues with supply and the lack of actually interesting games that are not just remakes has clearly not helped.

> It is seemingly not selling well at all. Yeah, it's only the 15th best selling console after all :/ Sounds like something else might be wrong if you can sell +50 million units and still not consider it "selling well" or making a profit.

Inertia. People probably bought the PS5 because they were happy of their PS4. My guess is the PS6 will be the nail in the coffin...

Re: Sony Interactive Entertainment lays off 900 people

#87
post #82

Earlier quoted context omitted.

Can't the PS5 run any PS4 game?

Virtually all PS4 games. There are currently 6* PS4 only titles, none of which are especially noteworthy. * https://www.playstation.com/en-gb/support/games/ps5-backward...

There are other titles that are, at least last I checked, essentially unplayable on PS5.

Namely, Senran Kagura: Estival Versus. Graphics are glitchy enough it's not worth the trouble.

Which is a SHAME, because it was my favorite guilty pleasure on the PS4

Re: Sony Interactive Entertainment lays off 900 people

#88
post #73

Earlier quoted context omitted.

They only recently announced that the PS5 is rapidly reaching its EOL. It is seemingly not selling well at all. The early issues with supply and the lack of actually interesting games that are not just remakes has clearly not helped.

> It is seemingly not selling well at all. Yeah, it's only the 15th best selling console after all :/ Sounds like something else might be wrong if you can sell +50 million units and still not consider it "selling well" or making a profit.

> Yeah, it's only the 15th best selling console after all :/

That's one way to frame it. Another is that the PS5 is the worst-selling Playstation console (non-handheld) ever. It has not met expectations at all.

Re: Sony Interactive Entertainment lays off 900 people

#89

Ah, more layoffs! Setting aside the things I'm feeling when reading this, I'm trying to piece together a picture, for my own curiosity, of this trend, and I'm left with many questions, among those: * Are all these layoffs meaningfully based in some hard economic data (e.g. end of ZIRP and some real analytical assessments of the direction of the economy)? * Or, is this some form of corporate herd mentality? There's no…

Also, in addition to the other useful statements here: don't underestimate how much of a corporate herd mentality it can be. (It's not one [hard data] or the other [herd mentality], it often seems to be a conflux of "both".)

It's not just "all my friends are doing it": the number of people that are board members of any company are a shallow pool. Board members often sit on multiple companies. Similarly large "professional" shareholders that take an active interest in corporate planning, have large voting blocks of corporate stock, and have an easy word with the board (if not a de facto seat on the board) are a relatively shallow pool (with some overlap).

Sometimes "all my friends are doing it" is the same people telling both the goose and the gander what's good for it. Even when it isn't necessarily the exact same individual person, it can be the same "families" (sometimes literally, there is a lot of inherited wealth in the board member class, but sometimes just metaphorically in cases like mutual/hedge fund management groups that use different hands-on managers for different companies in the same industry but still have shared short term goals for their funds).

Again, herd mentality is rarely the sole reason (and legally cannot be the sole stated reason because that would invite "easy" anti-trust investigations if regulators aren't asleep at the wheel), but underestimating it as a factor risks ignoring the way companies are built and the contributing factors of sometimes deeply and surprisingly shallow board and "activist" investor pools. (It also risks ignoring the warning signs of hard anti-trust investigations that could be worth doing, if regulators aren't asleep at the wheel.)

Re: Sony Interactive Entertainment lays off 900 people

#90

Is this one of those "we're doing great, you're fired" situations, or is there a real market reason? The PS5 seems to be selling well.

It seems relevant that the company has scaled back its live service ambitions in recent months. https://www.ign.com/articles/sony-commits-to-launch-just-six... It seems many game companies thought they could build the next Fortnite/Destiny, but 1) it’s hard to start with that goal and move backwards, and 2) attention is a scarce resource, with most people only having enough room in their lives for a single live servi…

It's interesting that you use Destiny as an example given that was purchased by Sony Interactive Entertainment and is one of their live services for which they are scaling back.

(It's also fascinating on a longer scale of history with Sony being a huge investor in Live Service Games as Sony Online Entertainment in the 90s through to 2015 and spinning that off to Daybreak Games in a previous lull in Live Service Games revenue. History repeats itself in strange echoes.)

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