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Unity's stock sheds 15% after disappointing earnings

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Re: Unity's stock sheds 15% after disappointing earnings

#2
In 2014 until 20218 I would have started any new game dev project in Unity without a second thought. Somewhere along the way Epic really invested in making Unreal better while the Unity engine became a meme of half-finished new initiatives. It’s still a good engine but I think mostly because it’s riding the very strong core built by its original teams. I’m curious how many of them are still at the company?

Re: Unity's stock sheds 15% after disappointing earnings

#5
post #3

I'm actually surprised it still had any expectations with which to disappoint anyone.

I assume it's because MBA folk think layoffs and gouging existing customers with price surges (at least those who "can't easily leave") is a great way to create profits, and MBA folk are the ones the determine stock prices

Re: Unity's stock sheds 15% after disappointing earnings

#6
Is there any possible redemption for a publicly traded company that is on their back foot like this?

Seems like this would have been a stellar business without the hassle of going public. How did they fuck this up? All they had to do was keep customers happy and collect money.

Re: Unity's stock sheds 15% after disappointing earnings

#7

Is there any possible redemption for a publicly traded company that is on their back foot like this? Seems like this would have been a stellar business without the hassle of going public. How did they fuck this up? All they had to do was keep customers happy and collect money.

Yes, Apple could bail them out. They might need to because, judging by recent WWDCs, they’ve already placed bets on Unity as the game engine of choice for Apple Vision Pro.

Re: Unity's stock sheds 15% after disappointing earnings

#8

Is there any possible redemption for a publicly traded company that is on their back foot like this? Seems like this would have been a stellar business without the hassle of going public. How did they fuck this up? All they had to do was keep customers happy and collect money.

From Wikipedia,

> Software developer Niantic released Pokémon Go, which was built using Unity engine, in 2016.[26] Following the success of Pokémon Go, Unity Technologies held several rounds of funding that increased the company's valuation: In July 2016, a $181 million round of funding valued the company at approximately $1.5 billion;[26] in May 2017, the company raised $400 million that valued the company at $2.8 billion;[27] and in 2018 Unity's CEO confirmed a $145 million round that valued the company at approximately $3 billion

Seems like investors wanted an exit, so public they went. I could be wrong. Maybe someone can provide better insight if I'm wrong or this isn't the complete picture.

Re: Unity's stock sheds 15% after disappointing earnings

#9

Is there any possible redemption for a publicly traded company that is on their back foot like this? Seems like this would have been a stellar business without the hassle of going public. How did they fuck this up? All they had to do was keep customers happy and collect money.

Yes, Apple could bail them out. They might need to because, judging by recent WWDCs, they’ve already placed bets on Unity as the game engine of choice for Apple Vision Pro.

After 20 years of thinking "Apple is taking gaming seriously this time!" every 3 years, then getting __excruciatingly__ burned, I've given up. They'll build it before they buy it.

Re: Unity's stock sheds 15% after disappointing earnings

#10
post #5
post #3

I'm actually surprised it still had any expectations with which to disappoint anyone.

I assume it's because MBA folk think layoffs and gouging existing customers with price surges (at least those who "can't easily leave") is a great way to create profits, and MBA folk are the ones the determine stock prices

I don't think layoffs are a factor after their caahgrap monetization overhaul last fall. Sure, they've since rolled it back, but nobody in their right mind would ever touch that engine again
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