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JQuery knobs

anthonyterrien.com

51–60 of 101 posts

Re: JQuery knobs

#53
Like a few other in the thread I'm now stuck looking at an application where I can use this. They look friggin' awesome.

For some reason, the basic CSS reminds me of Wipeout, and that makes me both nostalgic in general and nostalgic for my young naivitë for future (I bought everything associated with that game when I was ~12). It's weird that UX can evoke that sort of response, but now I want to use it everywhere.

Re: JQuery knobs

#54
post #28

Nit: it's jarring that when I first mousedown on the control, the value changes. This makes small, incremental changes difficult. Now, if I click on an area of the circle that is far from the pointer, perhaps it should snap. But if I'm close (or on top of the pointer), snapping is undesirable. (compare to a physical knob, which is the thing being emulated here: touching the knob does not change the input, you must to…

This is the crucial annoyance with knobs in a lot of synthesisers (real and virtual). Another problem with them is that it's not obvious how you change the value. Do you drag to the angle you want? Do you drag vertically? Horizontally

Which then gets me thinking about direct vs indirect manipulation. Which then distracts me from eating my breakfast.

Re: JQuery knobs

#55
One use-case would be setting clock time, though with some modifications. I had such control in mind before. I think for some of us it would easier to make two clicks rather than enter numbers.

Re: JQuery knobs

#56
post #7

Beautiful, but, when is this ever the best UX for a control (outside of sound mixers and sequencers)? (I'm expecting/hoping to get schooled on this.)

One use-case would be setting clock time, though with some modifications. I had such control in mind before. I think for some of us it would easier to make two clicks rather than enter numbers.

Re: JQuery knobs

#57
post #18

Beautiful, but I don't want to see this in the wild. Knobs are bad for the same reason that pie charts are bad. Perceiving one-dimensional differences is easier than rotational/angular ones.

For quantities, yes, but for ratios, I'd prefer pie charts and knobs.

"75%/25% odds" would be nicer on a knob display, for instance.

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