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Endgame: A dashboard exploit for the original Xbox

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Re: Endgame: A dashboard exploit for the original Xbox

#81

Earlier quoted context omitted.

How are we defining recent? ( you're right they're all recent compared to Pong and the OP's point. ) Except BG3, most of what you've listed are around 10 years old. BoTW: 7 Tarkov: 8 ( Technically, but was slow burning so hard to place exactly when it took off. ) Witcher3: 9 Skyrim: 13 Minecraft: 14? ( 13 if we're counting retail, but it was massively popular before then ) DF: 18? Path of Exile: 11.

The PoE of 11 years ago isn't the PoE that people rave about today, though. That's more of the past 6-7 years through today. You skipped over mentioning Elden Ring, with it being from 2022. Some others from the 2020s: Hades, 2020 Animal Crossing, 2020 Among Us, 2020 Vampire Survivors, 2022 Half Life Alyx, 2020 (Still probably the only real example of a "true" AAA VR game) I think it's tough to say what games will be…

Don't get me wrong, there are plenty of great and impactful games from recent years, I was just struck that the list of "recent" games were particularly old from the perspective of actual new games like the ones you mention. I missed the mention of Elden Ring in the original post, it wasn't deliberate on my part to skip it.

And indeed, PoE of 11 years ago isn't comparable, even PoE pre-delirium probably isn't recognisable to current PoE, and anything pre Incursion certainly isn't, but that's the nature of a live-service game. The power creep post-conquerors has been incredible, and there's been essentially no effort to bring that in after they decided that a reset with PoE2 would be preferable than trying to rein in power creep in modern PoE, and that adding upper end aspiration content instead was preferable.

The decision to rein in power with expedition backfired so hard that people still complain they don't have an item editor with harvest. ( Although with Locks it's come pretty close again at the right cost. )

I think they made a good choice, PoE is better than ever, but it's controversial, and every patch post 3.14 has had a lot of detractors claiming that "PoE is ruined".

In terms of cultural impact, it's still interesting that it's such an "old" game that's having an impact on (gaming) culture.

If we're talking about wider culture, you're right that "culturally significant" can take time to materialise. I'm not sure Alyx or even Hades really makes the cut. They're great games of their genre but I don't think they've had the cut through that the others you've listed have had.

Among Us was a cultural phenomenon that was immediately visible outside of gaming, akin to something like Fortnite although perhaps magnified by the pandemic massively boosting streaming audiences and people looking for some kind of social connection through the internet.

Survivors has had a massive impact on gaming, it's created a genre of it's own ("Survivors-like" is a thing) which can be seen with the release of "DeepRockGalactic: Survivors" which is a great improvement on the genre. It's fair to say that while Vampire Survivors itself might not have the cultural cut through, it defined a genre of games that have inspired clones from Brotato to DRG and deserves its place on that list if we're looking at gaming culture, but it's too soon to say if we're looking at culture outside of gaming.

Re: Endgame: A dashboard exploit for the original Xbox

#82

Earlier quoted context omitted.

OTOH, has there really been any actually culturally significant video games released in recent years? I enjoyed for example the Uncharted games a lot. But I don’t think anything significant will have been lost if future generations of people don’t get to play the Uncharted games, no matter how much I enjoyed them myself. Whereas, things like Pong, and Pac-Man and the first Super Mario games and the Pokémon Red and Bl…

There's been plenty of amazing and culturally relevant games recently, you just have rose tinted glasses for the time you grew up in (or you haven't been gaming much). I'll just list a handful of really well known ones. * Basically everything FromSoft has put out (With Dark Souls 1 and Elden Ring probably being the most important - Dark Souls effectively kicked off an entire genre because of it's popularity (technica…

Blade: The Edge of Darkness came first before the Souls saga.

Re: Endgame: A dashboard exploit for the original Xbox

#84

Earlier quoted context omitted.

Videogames are usually not made in cheap countries

That is irrelevant to how affordable or not it is for the end user.

If you can’t afford to pay for the labour to produce it, then why would you expect to be able to buy it?

Re: Endgame: A dashboard exploit for the original Xbox

#85
post #31
post #30

Earlier quoted context omitted.

"console security is getting really good." - It's not nor will it ever be. There is no point in investing extra millions for let's say anti electron microscope measures for example. Developers aim for secure enough and don't care much about a single nerd who cracked his individual system using exotic specialists tools more valuable than the console and the entire game collection combined. It's more lucrative to just…

I would class making it uneconomical to hack a console for any practical purpose as "really good security". Could someone with nation-state resources hack the Xbox? Maybe? But who cares, they're not going to.

Tony Chen even addresses this directly in the video above.

They literally had a hard line in the sand. $600. If it costs more than $600 to hack it then they really don't care.

The other big thing is games being locked to a specific OS version, meaning some games require updates to play them. This has been key in their security strategy. It's basically pointless to hack it, it will be patched and you'll have to opt in to the patch to play anything new.

Re: Endgame: A dashboard exploit for the original Xbox

#86
post #60

Earlier quoted context omitted.

$60 for a game is very expensive though. Especially so with digital distribution which means it can't be resold.

It's not expensive compared to what games used to cost.

You used to be able to buy games used for a tiny fraction of the original price, and you used to be able to sell games you finished or didn't like. Now you have to pay the full price, every time, irreversibly.

Re: Endgame: A dashboard exploit for the original Xbox

#87
post #60

Earlier quoted context omitted.

$60 for a game is very expensive though. Especially so with digital distribution which means it can't be resold.

It’s really not…

I'm sorry for not living in a first-world country and not having grown up in a rich family.

Re: Endgame: A dashboard exploit for the original Xbox

#88

Earlier quoted context omitted.

That is irrelevant to how affordable or not it is for the end user.

If you can’t afford to pay for the labour to produce it, then why would you expect to be able to buy it?

Here's the thing: if I can't afford a game because it's so outrageously expensive, I'm not going to just not play it and miss out, I'm going to pirate it.

And now that I'm an adult who totally can afford these things (after bypassing all the roadblocks that the world's entertainment companies put for customers from Russia), I still pirate everything because that's what I'm used to, and that's what I'm convenient with.

Re: Endgame: A dashboard exploit for the original Xbox

#89
post #88

Earlier quoted context omitted.

If you can’t afford to pay for the labour to produce it, then why would you expect to be able to buy it?

Here's the thing: if I can't afford a game because it's so outrageously expensive, I'm not going to just not play it and miss out, I'm going to pirate it. And now that I'm an adult who totally can afford these things (after bypassing all the roadblocks that the world's entertainment companies put for customers from Russia), I still pirate everything because that's what I'm used to, and that's what I'm convenient with…

That's fine, the problem is people acting like it's outrageous to charge $60 for 100+ hour length multi-million dollar projects. Factorio recently increased its price by $5 to $35 in line with inflation and gamers are outraged. How dare they charge more money, it's totally immoral, etc. I don't get why people feel outraged about it.

Re: Endgame: A dashboard exploit for the original Xbox

#90
post #87

Earlier quoted context omitted.

It’s really not…

I'm sorry for not living in a first-world country and not having grown up in a rich family.

Games are a luxury, you aren't entitled to them (though in a third world country you probably aren't entitled to basic necessities either)
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