Fully documented source code for Lander on the Acorn Archimedes
11–20 of 27 posts
Re: Fully documented source code for Lander on the Acorn Archimedes
#12It seems that the software can be run in-browser here: https://archi.medes.live/
Also, since it was on here yesterday here's Lemmings: https://archi.medes.live/#disc=lemmings-demo&autoboot
The Archimedes probably had the best port of Lemmings from the original Amiga version, including (IMHO) even better music tracks than the original.
Re: Fully documented source code for Lander on the Acorn Archimedes
#13Amazing work!
Re: Fully documented source code for Lander on the Acorn Archimedes
#14Fresh out of school I started a job that involved updating some assembly code. I came across: #transfer the value from address 0x600 into R0 Mov &0x600, R0 ... several lines later ... #transfer the value in R0 to R1 Mov R1, R0 I puzzled over this while reading the rest of the program which had been similarly commented line for line and then eventually, there being no manuals, asked an older coworker to explain what w…
Re: Fully documented source code for Lander on the Acorn Archimedes
#15It seems that the software can be run in-browser here: https://archi.medes.live/
The Archimedes had a mouse, so it is mouse-controlled in case anyone was wondering!
Re: Fully documented source code for Lander on the Acorn Archimedes
#16Re: Fully documented source code for Lander on the Acorn Archimedes
#17This is written in Arm assembly language, for (I think) the ARM 2 CPU. Se the history section: https://en.wikipedia.org/wiki/ARM_architecture_family
That makes Lander first ever ARM game, and probably the only game ever written for the ARM1.
Re: Fully documented source code for Lander on the Acorn Archimedes
#18OK, I need to see how the ship shadow was done.
https://lander.bbcelite.com/source/main/subroutine/drawobjec...
and they are drawn here:
https://lander.bbcelite.com/source/main/subroutine/drawobjec...
The shadow is a very simple projection straight down onto the landscape, which isn’t totally accurate, but it’s quick and easy and looks good enough. The shadow doesn’t drape over the shape of the landscape, and the ship shadow appears on the ground beneath objects rather than on top of them, but you don’t really notice.
Lovely, simple, effective code. Much like the rest of Lander, really!
Re: Fully documented source code for Lander on the Acorn Archimedes
#19Amazing work!
Indeed. Although I was hoping to see units on variables for altitude, velocity. (Maybe that's documented elsewhere?)
You can see the configuration variables here:
https://lander.bbcelite.com/source/all/workspaces.html
I’ll probably add more scaling information as I do the deep dives.
And now I post that I see that I have failed to link to this file from the left nav, which won’t have helped! So I’ll sort that out…
Re: Fully documented source code for Lander on the Acorn Archimedes
#20That's great for analyzing or reviewing the code. However, beyond that, there's not much else you can do with this code. This repository is not provided with a licence, and there is intentionally no LICENSE file provided. According to GitHub's licensing documentation, this means that "the default copyright laws apply, meaning that you retain all rights to your source code and no one may reproduce, distribute, or crea…