Earlier quoted context omitted.
Fractional scaling, by definition, will make stuff blurry. Clean bitmap graphics and fractional scaling are incompatible requirements. Proof: consider a pattern of alternating black and white pixels: 0, 255, 0, 255, 0, 255, etc. This pattern cannot be scaled to a non-integer factor without introducing gray colors (i.e., by blurring-out the pattern). If your app produces this pattern, then fractional scaling will blur…
I don't know why this guy is being downvoted, he is correct. You cannot scale things to non-integer amounts without incurring some damage . Blurry/fuzzyness, ringing, screen door effect, etc, you cannot avoid these no matter how smart your scaling algorithm is as long as you're upscaling it to something inbetween 100% and 200%. Nyquist-Shannon is a bitch. Wayland made a decision way back that non-scaling apps can onl…
It’s not always a choice unfortunately. I buy displays that are capable of a clean 1x or 2x when I can, but there’s a ton of laptops that still need fractional scaling.
Take my Thinkpad X1 Nano. Great laptop in a lot of ways, including the screen (~500 nits brightness, excellent backlight consistency, color, and contrast, no glare) except that it runs at a resolution that requires 1.5x scaling to be usable.
Looking at replacement candidate laptops, the only ones that have 2x screens that aren’t a downgrade somehow destroy battery life (e.g. 3000x2000 OLED panel in Dragonfly Elite G4, which docks 3-4h of battery). 1x screens in this category for some reason are all kinda crappy with e.g. dim 350 nit backlights that start to struggle in a moderately naturally well-lit room, which is just goofy in a portable machine that’s likely to get usage in a bright environment.
This is one thing that MacBooks objectively do consistently better.