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Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

arstechnica.com

101–110 of 172 posts

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#101

I thought Asahi Linux's sole developer didn't allow discussion of his project here? I remember there being quite a lot of fallout from that, what happened?

Everyone else is asking how they wouldn’t allow discussion on HN, but I’m more interested in why they don’t want discussion on HN?

Someone in the project considers HN not a safe-space for queer viewpoints / racist / homophobic.

I am very much at a loss as well as this has never been my experience.

A lot of the arguments started with "when you enable showdead, there's lots of dead comments of people being vile".

Just not sure what to say.

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#102
post #52

Earlier quoted context omitted.

Sure, high DPI. I really mean scaling. On Linux, I plugged in the 4k and everything is tiny tiny tiny. I tried to make it a little bigger, and some stuff grows, other stuff doesn't, and some stuff just broke. Then in the end I was sort of stuck in this weird frankenstein of settings that looked like crap on any monitor. Like I said, this was over 3 years ago and the Linux install was very old at that point (I think i…

If using Gnome, only use integer scaling. 100%, 200%, 400%. KDE will have working fractional scaling for the DE and apps using QT and there you can adjust a slider to a % you like.

See but that's exactly the thing, on Mac you can just pick a scaling and every scaling option looks flawless across the board.

Integer scaling is silly for me: it's either huge or tiny.

Yes, KDE does it better and with Wayland you can also do fractional scaling. But the original point stands: it sucks on (most) linux and works flawlessly on Mac.

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#103
post #27

OpenGL has been deprecated on Mac for 6 years which is why Apple stopped investing into their implementation. Instead apps should be using Metal.

This is such lazy framing. What the team has done is great, but this article says they’ve beat Apple in a race Apple refused to run. Duh. Of course they won. The original blog post has tinges of this framing, which just reads sort of like dunking/hostility to me (for the reason above). This Ars article, and others I’ve seen, just run with it and make it the centerpiece. Apple isn’t trying. It’s not a race. So framing…

[flagged]

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#104
post #74

Earlier quoted context omitted.

Some parts of the programming community has always embraced counterculture/things the public sees as bizzare. Surprise surprise, it's also the part that spends a lot more on the computer than even the already addicted average programmer. So they tend to be godly at the craft compared to us lesser mortals that still maintain some normal social behaviour and they can produce amazing stuff like this. Be thankful for it.

You can be thankful for the work done and still think marcan acts weird and is off-putting with his "asahi" vtuber persona.

[deleted]

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#105

I thought Asahi Linux's sole developer didn't allow discussion of his project here? I remember there being quite a lot of fallout from that, what happened?

Everyone else is asking how they wouldn’t allow discussion on HN, but I’m more interested in why they don’t want discussion on HN?

[flagged]

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#106
post #7

I switched to an M1 Air back at the beginning of 2021, was on Linux (desktop machine) about a decade before that. It's basically purely a work machine (software and management). The hardware is amazing. The battery life is astounding. The software, in almost every area, is inferior to my experience in Linux. The Apple parts generally worst of all (only Microsoft Office on it is worse). In the end, I'm probably 70% as…

The tone of the community is really different, too—and imo the worst thing about the transition from Linux -> OS X. And ok, it's not a fair comparison, because Linux users tend to be way more technical due in part to the OS family's barriers of entry. Still, it's annoying when you search for how to do something in OS X and the first few threads are full of people saying "that isn't how it works! Instead of wanting to…

I still remember the apologists (circa 2011) trying to justify OS X's system-wide autosave feature when it came out despite its obvious pitfall -- users could make inadvertent edits to their documents without noticing. When users pointed out that Apple's own XCode didn't adopt that feature, the apologists' excuse was simply "IDEs are different".

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#107
post #84

Earlier quoted context omitted.

The tone of the community is really different, too—and imo the worst thing about the transition from Linux -> OS X. And ok, it's not a fair comparison, because Linux users tend to be way more technical due in part to the OS family's barriers of entry. Still, it's annoying when you search for how to do something in OS X and the first few threads are full of people saying "that isn't how it works! Instead of wanting to…

If your mental model for how the software works is not an accurate abstraction for how it actually functions, you're going to be frustrated. If, when confronted with evidence that your mental model is inaccurate, you refuse to update your mental model, you will have difficulty coming up with solutions for the things that bug you, and difficulty even asking the right questions. Being mad at software for operating in a…

Okay yes but git and an OS are very different pieces of software. One does one thing (version control), and to be effective at that single task its highly opinionated. This is fine and good; he restriction allows the tool to laser focus on being good at a few things. OTOH an OS needs to do many very different things, as many different things as there are users. Creating a single paradigm, and obstructing basic configuration stuff like mouse input settings, is the opposite of what you want in this case. An OS should be flexible customizable, to allow the user to fine-tune it to match their use case needs as closely as possible. Just telling an OS user "get with the program" kind of misses the point, IMO. I prefer OSs which meet my needs, rather than the other way around.

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#108

Earlier quoted context omitted.

If using Gnome, only use integer scaling. 100%, 200%, 400%. KDE will have working fractional scaling for the DE and apps using QT and there you can adjust a slider to a % you like.

See but that's exactly the thing, on Mac you can just pick a scaling and every scaling option looks flawless across the board. Integer scaling is silly for me: it's either huge or tiny. Yes, KDE does it better and with Wayland you can also do fractional scaling. But the original point stands: it sucks on (most) linux and works flawlessly on Mac.

It's not that Gnome can't, it's that it's not recommended. Gnome actually handles e.g. 150% scaling the exact same way as macOS does: render at a higher resolution then downscale. The reason it's not recommended over integer scales is that's inefficient, not that it doesn't work. The same recommendation exists on macOS. The difference in quality of life is macOS is generally better about assuming a given display should be high DPI the first time you use that display (and doesn't even show you the tiny options at all by default in such cases). So long as you select the same scale things should seem identical between Gnome and macOS though.

Windows/Android also use the superior direct render approach. The reason you always heard about Windows having horrible scaling was due to legacy Windows apps not having an understanding of how to use scaling, the actual scaling approach itself is very good (and most all apps still getting updates should be good by now).

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#109
post #88
post #74

Earlier quoted context omitted.

You can be thankful for the work done and still think marcan acts weird and is off-putting with his "asahi" vtuber persona.

We knew you could, but you might as well not. Even if you don't see the empathy angle, who benefits from alienating people who do amazing work for free?

Even if you restrict his work to technology, it might be a wash at best.

Wasn't he one of those leading the charge in getting Cloudflare to drop a site due to bullying allegations? I think I'd rather have Cloudflare be neutral than have a few Linux drivers for new MacBooks a couple of years sooner than otherwise.

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#110
post #84

Earlier quoted context omitted.

The tone of the community is really different, too—and imo the worst thing about the transition from Linux -> OS X. And ok, it's not a fair comparison, because Linux users tend to be way more technical due in part to the OS family's barriers of entry. Still, it's annoying when you search for how to do something in OS X and the first few threads are full of people saying "that isn't how it works! Instead of wanting to…

If your mental model for how the software works is not an accurate abstraction for how it actually functions, you're going to be frustrated. If, when confronted with evidence that your mental model is inaccurate, you refuse to update your mental model, you will have difficulty coming up with solutions for the things that bug you, and difficulty even asking the right questions. Being mad at software for operating in a…

I'm reminded of a saying... The reasonable man expects to change to fit in the world. The unreasonable man expects the world to change around him.

Thus, all progress is made by unreasonable men. (Paraphrased)

> Being mad at software for operating in a different paradigm than you are used to is not productive.

Indeed, it is often the ONLY thing that causes progress.

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