Earlier quoted context omitted.
Why do we care? Ashai Linux is obviously a high-IQ effort and we are very fortunate they are motivated to work on this instead of something else (like ML)
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Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
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Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
#62I switched to an M1 Air back at the beginning of 2021, was on Linux (desktop machine) about a decade before that. It's basically purely a work machine (software and management). The hardware is amazing. The battery life is astounding. The software, in almost every area, is inferior to my experience in Linux. The Apple parts generally worst of all (only Microsoft Office on it is worse). In the end, I'm probably 70% as…
Meanwhile linux keybindings appear stuck in the 80s
And I'll bet you you can't bind xkill to Ctrl-Alt-Esc, and your cursor turns into a little skull-and-crossbones, and whatever you click immediately vaporizes via a SIGKILL, on a Mac. :p
Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
#63Earlier quoted context omitted.
Your obsession with how people decide to present themselves is what's creepy and weird.
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Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
#64Earlier quoted context omitted.
Meanwhile linux keybindings appear stuck in the 80s
How? They exist and they're customizable, unlike Windows's. And I'll bet you you can't bind xkill to Ctrl-Alt-Esc, and your cursor turns into a little skull-and-crossbones, and whatever you click immediately vaporizes via a SIGKILL, on a Mac. :p
Anyway, keybindings are certainly changeable if you're ready to dive into a hundred distinct projects each defining their own key handling. There's no truly system wide way to alter system keybindings in any meaningful sense.
Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
#65I thought Asahi Linux's sole developer didn't allow discussion of his project here? I remember there being quite a lot of fallout from that, what happened?
How would he even enforce this?
Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
#66Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
#67Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
#68I thought Asahi Linux's sole developer didn't allow discussion of his project here? I remember there being quite a lot of fallout from that, what happened?
Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
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Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple
#70Just the thought of how to prioritize things in all of the reversing is enough to make me overwhelmed. Have they talked about how they prioritize? "Asahi's most recent update blog post, published in mid-January, highlighted HDMI support, support for DRM-protected websites via Google's proprietary Widevine package, Touchbar support for the handful of Apple Silicon Macs that use one, and more." Seems odd to me that a L…
The skillsets and amount of work involved in getting Widevine working (quickly porting the binary from ARM64 ChromeOS) vs USB 3 (reverse engineer Apple's unique undocumented implementation and write a Linux kernel driver for it) are completely different.
It's open source, if someone volunteers a Widevine implementation for Asahi then the maintainers aren't going to say no.
Generally speaking Alyssa does GPU reverse engineering, Marcan does the other hardware reverse engineering, Asahi Lina writes the GPU driver and everyone else does various miscellaneous bits (like userspace binaries).