SBCL is a Common Lisp implementation with:
* a runtime in-memory native code compiler (-> COMPILE)
* a file native code compiler (-> COMPILE-FILE)
* and a runtime native code loader (-> LOAD)
Apple forbids providing compiled languages on (I'm talking about "ON THE DEVICE") iOS. Good luck getting those onto iOS. Their own Javascript runtime JIT is allowed, others are not. Common Lisp runtime native compilers are not. Thus one can't move a development Lisp, which includes (!) a native compiler, onto an iOS device and bring that into the Apple iOS/iPadOS/... Appstore. The Lisps which run on iOS (ECL, LispWorks), are compiled outside of iOS. They may include some kind of interpreter (source or bytecode), without a native code compiler component.
Thus: Other languages are not allowed (by Apple) to compile code to native code on (!) an iOS device. On can compile code outside of iOS and move the code to iOS (as a developer). But one can't use a language which compiles to native code ON the device.
There are other restrictions. LispWorks for example runs on iOS, but provides a special runtime with less capabilities than on macOS, also with a different garbage collector. Without the runtime native code compiler.
There might be some BSD in iOS, but different & less form an actually BSD.
To bring SBCL to iOS one thus would need to remove runtime native code compilation/loading and provide a specialized runtime with a different garbage collector. Then this would be needed to be integrated into some other application as a library, or one would need to implement a new GUI for it...