If some of the items were addressed somehow, I'd be using it more frequently.
Also, the level of entertainment the headset provides is less than what I'd get out of a console, so there's even less incentive to use it.
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If some of the items were addressed somehow, I'd be using it more frequently.
Also, the level of entertainment the headset provides is less than what I'd get out of a console, so there's even less incentive to use it.
Headsets break any bit of social components from a shared screen. There is something to be said for 2-5 people sitting around and consuming the same content and (almost) the same view simultaneously. Maybe overtime we'll get used to it, and it will seem normal. For example, when the iphone was released, and the folks with iphones would stare at them in public and not talk to anyone. We would give friends a hard time…
Correct. This is also why 3D TVs (also requiring goggles) crashed and burned.
Its odd to me, but I would describe VR as not addicting. Its a very fun experience when you are there, but I never really feel the pull to go back. Also, the amount of stuff you can do in VR is not much. People act like you can have a fake VR house and have apps on the wall in each room you walk through. Can't do that. I should be able to do scrolling RSS feeds on the walls of my room like a poster, but I can't do th…
Also, with 55" 4K TVs and 3-monitor setups becoming common, there's plenty of immersion available with last-gen technology. Maybe for most, VR is something that's better as a one-off sort of thing.
I had one and I sold it. I'd be more interested to know how many are in active use and how many have been resold.
Bought a Quest 2 in 2022, I got a lot of use out of it initially (mostly played Pavlov Shack, SUPERHOT VR, and community-made ports of classic FPS games), then fell off using it after ~8 months. When I built my new PC I had a blast with it again, I blitzed through Half-Life Alyx and was hopping on a community VRChat meetup every weekend... Then I fell off again. Messing about in VR and shooting has to be the most fun…
I think the main issue with VR is that it is fundamentally different from both gaming consoles and computers. I bought a meta quest 3 last year specifically to play table tennis, I play it every single day until my muscles are sore. The other apps and games, impressive as they may be, are just gimmicks. You get awed for the first few hours and put the device away never to be touched again. I would say the biggest hur…
Sure ok.
> the company has to do a better job at keeping customers using the headsets well after their purchase I mean I understand that this is what these people are paid to say, but it sure strikes me as odd. I could be wrong but my assumption is that the honeymoon ends pretty quickly for VR headsets. No fault of Meta — they just went all in on the wrong horse. Saw a YouTube video yesterday — a guy finds a VR headset in a J…
VR wasn't a joke in the public consciousness until Zuck did his Metaverse presentation looking like a Nintendo Mii avatar from 2006.
I think the main issue with VR is that it is fundamentally different from both gaming consoles and computers. I bought a meta quest 3 last year specifically to play table tennis, I play it every single day until my muscles are sore. The other apps and games, impressive as they may be, are just gimmicks. You get awed for the first few hours and put the device away never to be touched again. I would say the biggest hur…
It can be done. Facebook just isn't the company to do it.
Headsets break any bit of social components from a shared screen. There is something to be said for 2-5 people sitting around and consuming the same content and (almost) the same view simultaneously. Maybe overtime we'll get used to it, and it will seem normal. For example, when the iphone was released, and the folks with iphones would stare at them in public and not talk to anyone. We would give friends a hard time…
> Headsets break any bit of social components from a shared screen. There is something to be said for 2-5 people sitting around and consuming the same content and (almost) the same view simultaneously. Correct. This is also why 3D TVs (also requiring goggles) crashed and burned.
I've been to 3D films with family/friends/dates and there's nothing antisocial about wearing polarized glasses. But for the most part it wasn't a real improvement on just watching a movie. Sometimes the gimmick worked better than others, but always a gimmick. I wouldn't pay for it at home, but the glasses involved have nothing to do with why.
Headsets break any bit of social components from a shared screen. There is something to be said for 2-5 people sitting around and consuming the same content and (almost) the same view simultaneously. Maybe overtime we'll get used to it, and it will seem normal. For example, when the iphone was released, and the folks with iphones would stare at them in public and not talk to anyone. We would give friends a hard time…