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Meta has sold nearly 20M Quest headsets, but retention struggles remain (2023)

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Re: Meta has sold nearly 20M Quest headsets, but retention struggles remain (2023)

#4
20 million is on the same scale as the Xbox Series X, but I've heard monthly active usage is something like 75x lower.

As someone who moonlights as a VR dev (cough checkout my solodeveloped indie starfighter sim Rogue Stargun [https://roguestargun.com]), I think Meta also makes it really unclear how to get on their storefront. It's a process completely gated by human review which can take months (by which time Meta will have already released a new headset)

There are killer apps out there, even low quality ones (like Gorilla Tag) which have virtually zero discoverability but high organic popularity. Please Meta, make it clearer to your devs/creators (who pay a 30% tax to you!) what exactly they need to do to get their apps on the store!

Re: Meta has sold nearly 20M Quest headsets, but retention struggles remain (2023)

#5
> the company has to do a better job at keeping customers using the headsets well after their purchase

I mean I understand that this is what these people are paid to say, but it sure strikes me as odd. I could be wrong but my assumption is that the honeymoon ends pretty quickly for VR headsets. No fault of Meta — they just went all in on the wrong horse.

Saw a YouTube video yesterday — a guy finds a VR headset in a Japanese thrift store. It made me wonder how long until headsets show up in thrift stores like Rock Band guitars and DDR dance pads.

Re: Meta has sold nearly 20M Quest headsets, but retention struggles remain (2023)

#7
post #4

20 million is on the same scale as the Xbox Series X, but I've heard monthly active usage is something like 75x lower. As someone who moonlights as a VR dev ( cough checkout my solodeveloped indie starfighter sim Rogue Stargun [ https://roguestargun.com ]), I think Meta also makes it really unclear how to get on their storefront. It's a process completely gated by human review which can take months (by which time Met…

That is a /solo/ project? Whoa

Re: Meta has sold nearly 20M Quest headsets, but retention struggles remain (2023)

#8
Headsets break any bit of social components from a shared screen. There is something to be said for 2-5 people sitting around and consuming the same content and (almost) the same view simultaneously. Maybe overtime we'll get used to it, and it will seem normal. For example, when the iphone was released, and the folks with iphones would stare at them in public and not talk to anyone. We would give friends a hard time about it, but now were all that person.
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