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Half Earth: A Planetary Crisis Planning Game

play.half.earth

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Re: Half Earth: A Planetary Crisis Planning Game

#3
> the earth has united under a new socialist regime... You're elected as it's first planner...

Uh oh [chuckles] I'm in danger

Looks like a fun game though. Nice UX but I skipped the tutorial. After reading the story I don't want to then read a tutorial. Not when I don't know what it's about

Re: Half Earth: A Planetary Crisis Planning Game

#7
Me: Force everyone to go vegan and ban cars

The Authoritarian: Grr! You're not being authoritarian enough!

More seriously, this is a nice game to get thinking about the incredible task ahead of us to fix our society. However it's far too easy. They could have made a stronger statement by making it truly difficult to navigate the competing priorities and conflicting interests. It's not going to be easy.

Re: Half Earth: A Planetary Crisis Planning Game

#8

Me: Force everyone to go vegan and ban cars The Authoritarian: Grr! You're not being authoritarian enough! More seriously, this is a nice game to get thinking about the incredible task ahead of us to fix our society. However it's far too easy. They could have made a stronger statement by making it truly difficult to navigate the competing priorities and conflicting interests. It's not going to be easy.

It's harder when you also take quality of life into account and try to do it without bans.

My main problem in the second half of the game were ironically the ecoterrorists, despite having negative emissions and on track to get to 0. I find that refreshingly accurate with some activists that completely ignore the progress that's happening because it hasn't happened instantly. (Maybe the in-game ones are tied to biodiversity?)

I unfortunately encountered some bugs towards the end of the game:

- eco diversity became NaN

- in the last round some major shift happened that completely messed up everything without it being visble what (maybe orbital settlements spiked fuel demands which crowded out everything else via land use?)

- (minor: some technology that I had phased out caused disasters or complaints)

It's also annoying that you can't seem to take back technologies that turn out to backfire, even when demands to take them back show up and (spoilers) then an event that's supposed to end it takes away the benefits while the downsides keep piling up for the rest of the game (SRM).

Edit: Also seems completely unplayable on desktop because I can't swipe the cards?

Re: Half Earth: A Planetary Crisis Planning Game

#9
I really liked this. I feel like I’ve completely solved it, and am now a little pissy that the game stops you from completing your tenure if you achieve your “goal”. I’m curious if the late game space projects are even possible to achieve? Has anyone managed to do it? I think the answer is no because it seemed like even with production optimized investment I wasn’t going to have enough time, but I might try once more…

Anyway. The biggest key to winning is the preposterously overpowered feminist scientists. They’re easily accessible by turn 2 and provide 20 research points, which is enough to kick start research on basically every technology the game has to offer…

Re: Half Earth: A Planetary Crisis Planning Game

#10
post #9

I really liked this. I feel like I’ve completely solved it, and am now a little pissy that the game stops you from completing your tenure if you achieve your “goal”. I’m curious if the late game space projects are even possible to achieve? Has anyone managed to do it? I think the answer is no because it seemed like even with production optimized investment I wasn’t going to have enough time, but I might try once more…

Ok, shit, finishing my third playthrough bleary eyed and annoyed that I can’t help but win even with 100% coal

I just want to see space

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