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Industry veterans get candid on ageism in gaming

kotaku.com

11–20 of 86 posts

Re: Industry veterans get candid on ageism in gaming

#11
post #3

gaming studios are full of people who are squarely in the target market for the product they're developing. this has downsides but in many ways is a huge edge, so in a sense ageism seems more justifiable in games than elsewhere as a close proxy for audience understanding

The average age of a 'gamer' is actually a lot higher than you might think. 35-44 according to this: https://venturebeat.com/business/esa-ceo-64-of-u-s-adults-ar...

Seems like some definitions need to be clarified here

Re: Industry veterans get candid on ageism in gaming

#12
post #3

gaming studios are full of people who are squarely in the target market for the product they're developing. this has downsides but in many ways is a huge edge, so in a sense ageism seems more justifiable in games than elsewhere as a close proxy for audience understanding

Most people working on games have little input to the game dynamics, but sure have a bias for younger people because they can 'relate' to the market, and nothing to do with being more exploitable!

Re: Industry veterans get candid on ageism in gaming

#14
post #13

It’s weird that people just accept an insane working culture of staying every day until midnight. So many crap games get made, surely we could afford to cut half of them and redirect the resources towards the other half?

Sure, but the challenge with that idea is that -- as with so many things -- which half do you cut? It helps if you think of games as _media_ rather than as _software_. Sure, at least half of movies released in a given year are crap, but how can you know (beyond a baseline quality/craftsmanship level) which ones are going to be a hit and which ones will flop?

Re: Industry veterans get candid on ageism in gaming

#15
post #10

Earlier quoted context omitted.

The average age of a 'gamer' is actually a lot higher than you might think. 35-44 according to this: https://venturebeat.com/business/esa-ceo-64-of-u-s-adults-ar...

That's older than the median age of a human being. Granted, people don't tend to play games before the age of about 7, but that still seems suspect.

Googling the median age of Americans it looks like it's 38.9 so not that far off the mid-point of that age range!

Source: https://www.nytimes.com/2023/06/22/us/census-median-age.html

Re: Industry veterans get candid on ageism in gaming

#16
post #10

Earlier quoted context omitted.

The average age of a 'gamer' is actually a lot higher than you might think. 35-44 according to this: https://venturebeat.com/business/esa-ceo-64-of-u-s-adults-ar...

That's older than the median age of a human being. Granted, people don't tend to play games before the age of about 7, but that still seems suspect.

Why? Elder Millennials and younger GenXers (born late 70s and early 80s) were arguably the first generation to grow up where video games were mainstream, and that's just a little older than that age bracket. I'm in my early forties, and I've enjoyed everything from the original Final Fantasy to Baldur's Gate 3 over the years.

And I'm sure there are folks older than me who picked them up in their 20s and 30s.

Re: Industry veterans get candid on ageism in gaming

#17
post #13

It’s weird that people just accept an insane working culture of staying every day until midnight. So many crap games get made, surely we could afford to cut half of them and redirect the resources towards the other half?

Who is "we"? There is no central planning agency that can redirect resources across the games industry. If workers want shorter hours then they need to push for that through collective bargaining or legislation.

Re: Industry veterans get candid on ageism in gaming

#18
post #10

Earlier quoted context omitted.

That's older than the median age of a human being. Granted, people don't tend to play games before the age of about 7, but that still seems suspect.

Why? Elder Millennials and younger GenXers (born late 70s and early 80s) were arguably the first generation to grow up where video games were mainstream, and that's just a little older than that age bracket. I'm in my early forties, and I've enjoyed everything from the original Final Fantasy to Baldur's Gate 3 over the years. And I'm sure there are folks older than me who picked them up in their 20s and 30s.

I'll probably be a gamer until I die - I see no reason to give it up; I just change my play style.

I keep having this vision of a retirement home full of aging gamers, electronic and TPRGs.

Re: Industry veterans get candid on ageism in gaming

#19
Employers want cheap labor, and firing older workers who've climbed a ways up the salary/wage ladder and replacing them with new hires is one of the most consistent methods for doing this.

The only way to avoid this in the merciless capitalist culture we live in is to get a contract, and of course employers don't want to hand out contracts (unless you're in the executive suite, where everyone gets a contract).

Indeed, it's a fair argument to say that the artistocrat-serf divide under medieval feudalism is mirrored in the contract employee / at-will employee division under investment capitalism.

A key element in unionization efforts is the promise that all employees become contract employees, thus if the corporation wants to do a mass round of layoffs and re-hires to cut labor costs, severance pay under contract makes this an un-economical option for the executive suite.

For some mysterious reason, this reality is never taught in high school economics courses.

Re: Industry veterans get candid on ageism in gaming

#20
If we're going to talk about ageism let's talk about the fact that it is still perfectly legal for older people to discriminate against younger people, and until that changes, any complaints about this topic (from people who generally hold the majority of power/wealth in this country) frankly sounds really disingenuous to me.

I'm aware ageism is a problem, but I'm not sure we should be feeling overly sorry for executives that make far too much more than the (much younger) people below them.

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