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Draw Something Loses 5 Million Users a Month After Zynga Purchase

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61–70 of 71 posts

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#61
post #43

Soon after the Zynga acquisition I opened the app and it asked me for a new/additional Facebook permission to have access to post on my wall, with no easy way to play my friends anymore if I said no. Could have something to do with it.

I agree, but I am not so bothered with that these days... you can set permissions within FB so that anything an app posts will only be seen by yourself.

I am not so motivated to set my permissions. I'll just play different games now.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#67
post #45

I think the Zynga acquisition had something to do with the peak. Social network fatigue started a couple of years ago. That doesn't mean people are ready to ditch social networks outright, but it means that the stupidest abuses are going to leave a sour taste in peoples' mouths, and Zynga is so well associated with these behaviors that, even if people like some of their games, no one likes them . Zynga's asset is tha…

Zynga didn't buy every other game this year and yet substantially all will have a growth curve shaped like that, with the main question being height at peak. I also think that zynga would lose in the poll "Who makes FarmVille?" to Facebook, Google, Microsoft, and Kim kardashian, even of you asked active paying players of it rather than regular people.

They have billboards up and down 101 advertising some -Ville game all the time. I think the average person around here will know.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#68

Is this surprising? I've drawn an airport 7 times now. Might seem like a trivial comment, but this is a classic case reflecting inability to service player wants. If they kept their word list updated and used a better algorithm to filter out repeat-words, they probably could have mitigated their user churn rate. Yes, perhaps a larger word list was part of their monetization strategy - but Zynga should've realized tha…

This, and the number of games I had going on at one time were the main reasons for me uninstalling it. The game was fun, up until I had 30 games going on at once.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#69
post #11
post #5

A friend who really loved the game tried to show it to me, but it kept having server problems. I wonder if that was just an isolated case or if it was frequent, in which case it could drive off users.

My girl and I stopped playing because of that. It went from playable to unplayable literally within a week or two. It would lose our moves (returning to "Your move" when you'd submitted something hours before). It would give strange errors "You're using this on more than once device"... erm, no I'm not. And once it forgot who I was and showed no active games once I logged in again... effectively losing the games I wa…

You know, I hear these stories about startups these days and all I can think of is the cloud and how there is so little sysadmin skill in the VC ecosystem. Where are the sysadmins working these days, large companies, or are there just more software producers than sysadmins? I know I pivoted from sysadmin to Rails, but did a lot of others, too? Makes me think I should dip my toes back in the water, COBOL style.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#70

I stopped playing it solely because I wholly disagree with Zynga the company and how they operate.

i respect people like you alot. company's mission and how they behave before their product. +1.

I find it funny this was being down-voted when I found it. Are we now against the idea of voting with your dollars on what companies you buy from?
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