Draw Something Loses 5 Million Users a Month After Zynga Purchase
31–40 of 71 posts
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#32To be fair, people get bored of mobile apps, in general, pretty easily. I remember playing Draw Something constantly for a few weeks then I eventually stopped playing because it got old pretty fast. I don't think Zynga is the reason why this is happening.
Nothing in the title or article implies that the Zynga acquisition caused the decline.
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#33In other words, their timing was perfect. Doubt Zynga had much to do with their downfall, another new game somewhere is gaining millions of users...
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#34And ? Zynga wasn't buying an app. They were buying a team.
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#35A friend who really loved the game tried to show it to me, but it kept having server problems. I wonder if that was just an isolated case or if it was frequent, in which case it could drive off users.
My girl and I stopped playing because of that. It went from playable to unplayable literally within a week or two. It would lose our moves (returning to "Your move" when you'd submitted something hours before). It would give strange errors "You're using this on more than once device"... erm, no I'm not. And once it forgot who I was and showed no active games once I logged in again... effectively losing the games I wa…
Needless to say I don't play any more.
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#36Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#37Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#38Soon after the Zynga acquisition I opened the app and it asked me for a new/additional Facebook permission to have access to post on my wall, with no easy way to play my friends anymore if I said no. Could have something to do with it.
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#39"Whatever happens with the game now, they’ve made out like bandits." Am I the only one who thought 'and jolly good luck to them'?
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#40"Halo 3 looses 5 Million Users 1 Month After Release" ... well of course it did, because most games get old pretty quickly. To understand if Zynga overpaid, you'd need to know if they bought OMGPOP for a single hit title, or if they see them as a creative group with many hits to come, like Blizzard or Valve.