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Draw Something Loses 5 Million Users a Month After Zynga Purchase

forbes.com

21–30 of 71 posts

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#21

To be fair, people get bored of mobile apps, in general, pretty easily. I remember playing Draw Something constantly for a few weeks then I eventually stopped playing because it got old pretty fast. I don't think Zynga is the reason why this is happening.

Nothing in the title or article implies that the Zynga acquisition caused the decline.

Depends on how strict your definition of "implies" is.

I think the majority of us agree the title strongly suggests so.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#22

To be fair, people get bored of mobile apps, in general, pretty easily. I remember playing Draw Something constantly for a few weeks then I eventually stopped playing because it got old pretty fast. I don't think Zynga is the reason why this is happening.

Nothing in the title or article implies that the Zynga acquisition caused the decline.

The title makes it sounds like the user decline is related to the Zynga acquisition.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#24
post #23

I can't help thinking that number would be of use if you were trying to estimate the worldwide cardinality of techno-hipsters.

aleph-null? what the fuck?

for a finite set, its cardinality is just the number of elements in it.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#28

I noticed that about a week after Zynga purchased Draw Something, all of my friends stopped playing. I no longer play either.

I also stopped for a while, but then I created a throw-away email address and used email signup instead of facebook. It's not convenient, but it lets you play the game again.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#29
post #11

Earlier quoted context omitted.

My girl and I stopped playing because of that. It went from playable to unplayable literally within a week or two. It would lose our moves (returning to "Your move" when you'd submitted something hours before). It would give strange errors "You're using this on more than once device"... erm, no I'm not. And once it forgot who I was and showed no active games once I logged in again... effectively losing the games I wa…

Anyone have technical insight into the issues? Non-responsiveness sounds like performance scaling issues.

They posted about their infrastructure and mad dash to scale during the launch weeks. http://code.zynga.com/2012/04/scale-something-how-draw-somet...

It doesn't talk about current problems, but it may be possible to extrapolate. Still, with user counts going down, scaling problems should be a thing of the past.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#30

Soon after the Zynga acquisition I opened the app and it asked me for a new/additional Facebook permission to have access to post on my wall, with no easy way to play my friends anymore if I said no. Could have something to do with it.

Yes! I really like the game but I nearly stopped playing because of that. It turns out you can accept it, then remove the App's wall posting privilege right away and it will still work. If that hadn't been the case, for me, Zynga would have paid for their aggressive strategy with the loss of a customer.
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