Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
11–20 of 69 posts
Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
#12Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
#13Hats off.
Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
#14Also this would be perfect as an SCP.
Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
#15A minor note: this is the first time I've seen an svg embedded in a canvas purely for it's onload event. Within this context the canvas is referred to by its (bare) id. How strange and wonderful!
Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
#16Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
#17I can't stress enough how much I admire that it is true 256 bytes, instead of usual 1k game jams, where submissions are presented as zipped, gzipped, and postfixed, and not including assets to fit the criteria. Hats off.
Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
#18And here's their work on the micro animation blog Dwitter: https://www.dwitter.net/u/KilledByAPixel
Youtube explanation: https://www.youtube.com/watch?v=HV7Dmo277Rs
Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
#19I can't stress enough how much I admire that it is true 256 bytes, instead of usual 1k game jams, where submissions are presented as zipped, gzipped, and postfixed, and not including assets to fit the criteria. Hats off.
On a side note "import GOTO" works in python :)
Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
#20The author has more content at https://killedbyapixel.github.io/TinyCode/