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Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code

killedbyapixel.github.io

11–20 of 69 posts

Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code

#15

A minor note: this is the first time I've seen an svg embedded in a canvas purely for it's onload event. Within this context the canvas is referred to by its (bare) id. How strange and wonderful!

I noticed and thought the same! Pretty cool.

Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code

#17
post #13

I can't stress enough how much I admire that it is true 256 bytes, instead of usual 1k game jams, where submissions are presented as zipped, gzipped, and postfixed, and not including assets to fit the criteria. Hats off.

This one is also cool. https://linusakesson.net/scene/a-mind-is-born/

Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code

#18
Their work is always jaw-dropping. Here is some explanation of the tools they use: https://frankforce.com/tools/

And here's their work on the micro animation blog Dwitter: https://www.dwitter.net/u/KilledByAPixel

Youtube explanation: https://www.youtube.com/watch?v=HV7Dmo277Rs

Re: Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code

#19
post #13

I can't stress enough how much I admire that it is true 256 bytes, instead of usual 1k game jams, where submissions are presented as zipped, gzipped, and postfixed, and not including assets to fit the criteria. Hats off.

Is "import gameassets" allowed in those competitions?

On a side note "import GOTO" works in python :)

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