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Cross My Heart – A Frogger Demake in 256 Bytes of HTML/JS

killedbyapixel.github.io

41–50 of 51 posts

Re: Cross My Heart – A Frogger Demake in 256 Bytes of HTML/JS

#42
post #5

In Firefox, I'm getting ~500ms GC pauses every few seconds which make it pretty difficult to play. It works fine in Chromium, though. Edit: Firefox 122.0 on aarch64 (fedora asahi)

By the way, here's my simplified/annotated version of the code https://gist.github.com/DavidBuchanan314/13f4c4e8d9573108ff9...

Re: Cross My Heart – A Frogger Demake in 256 Bytes of HTML/JS

#43
post #35

Pretty fun until i found out that just holding UP ensures easy statistical progress, made it to level 9 in 3 minutes.

Yeah, I made it to level 150 in 3 minutes, and I can still keep going. If I play the legitimate way, the game becomes impossible at level 20.

Re: Cross My Heart – A Frogger Demake in 256 Bytes of HTML/JS

#46
post #42
post #5

In Firefox, I'm getting ~500ms GC pauses every few seconds which make it pretty difficult to play. It works fine in Chromium, though. Edit: Firefox 122.0 on aarch64 (fedora asahi)

By the way, here's my simplified/annotated version of the code https://gist.github.com/DavidBuchanan314/13f4c4e8d9573108ff9...

Looks like the lag can be fixed by only updating b.innerText once per frame. This seems like a ff bug to be honest, but it appears that rapidly updating the size of innerText is the culprit.

Re: Cross My Heart – A Frogger Demake in 256 Bytes of HTML/JS

#49

Checkout other demos by this guy (Frank Force) here https://killedbyapixel.github.io/TinyCode/ His web desktop showcasing his generative stuff https://generative.3d2k.com/ He makes lots of tiny code demos like this and shares on twitter every once in a while https://twitter.com/KilledByAPixel His dwitter work https://www.dwitter.net/u/KilledByAPixel/top His games https://killedbyapixel.newgrounds.com/games His blogpo…

Wow. Impressively, ShaderToys → Sierpinski Towers crashes Firefox completely!

Re: Cross My Heart – A Frogger Demake in 256 Bytes of HTML/JS

#50
Since this respawns really fast and there's no life limit, I wanted to see how far I could get through the mere persistence strategy of holding the up key. I automated this with an ethernet crimping tool whose weight and shape is ideal for pressing it down. After about 40 minutes it's at level 38
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