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Becoming a dungeon master for an interview

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Re: Becoming a dungeon master for an interview

#161
post #60

Earlier quoted context omitted.

> faster than this guy escaping a dystopia in Asia, and trying not to be deported back While that guy may have an advantage over you in motivation, you might have an advantage over him in communication.

Also known as accent.

And grammar, vocabulary, tone, etiquette… a lot more goes into communication than accent alone.

Re: Becoming a dungeon master for an interview

#162

Earlier quoted context omitted.

To be fair, even remembering the names is really difficult, especially working in a large org, many people I see only once or twice or have just heard about. With pronouns most of the time I can luckily just resort to "them" if I am unsure. I frequently in a meeting am unsure if I have or when I have met the person before, although I do find their face familiar. That is the first level of awkwardness to solve for me.…

Yeah this ends up being exactly what I do, in addition to avoiding high-conflict individuals altogether. I can't handle the actual headache of keeping up with everyone's arbitrary titles. I'm not your Tumblr mutual or a goddamn MUSH engine. I'll humor transpeople since they offer some visual cue in either direction but enbies are deliberately obtuse and go ballistic when you get it wrong. I have more issue playing ba…

Perhaps people "go ballistic" because you're refusing to respect them, and "humor" them instead?

Re: Becoming a dungeon master for an interview

#163
post #152

This sounds like a good exercise, and kudos for thinking differently and at least trying to create a fairer and more useful process. Two comments I'd make, that I hope you are already thinking about: 1. Role playing is a cringe-inducing experience for many (most?) adults. Please credit the interviewee with intelligence and don't try to actually role-play this. These are hypothetical scenarios, so discuss them as such…

> Role playing is a cringe-inducing experience for many (most?) adults. Depends a bit on the how: I don't think most find fire exercises, military exercises cringy - although they are a form of roleplay?

A fire drill where we don't pretend it's real but do take the drill seriously, is fine.

A fire drill where the Health & Safety guy insists that we pretend it's real - yes, most people find this cringe-inducing. For more on this, see Dwight Schrute.

Re: Becoming a dungeon master for an interview

#164
Companies should rather ask the candidate to describe a project they completed.

Let the interviewer then dive into any technical challenges such a project may propose, in order to vet technical skills.

This allows a chance for candidate to show they can connect high level big picture thinking with low level technical skills.

Re: Becoming a dungeon master for an interview

#165

Earlier quoted context omitted.

Pretty much this. Companies needed software engineers, looked at what Google was doing, and copied. And they call themselves innovative for doing it.

Ah, so to reach their hiring destination, their preferred mode of transportation is the bandwagon.

Methinks it’s a good enough method to somehow get good enough candidates. Hiring is hard because it’s a negotiation: sellers always upsell their skills and buyers gotta figure it out. Negotiation is skill that not everyone has so at least by having some sort of standard test like the current leetcode system, you can guarantee the dudes coming in know the difference between a Stack and Queue

Re: Becoming a dungeon master for an interview

#166
post #152

Earlier quoted context omitted.

> Role playing is a cringe-inducing experience for many (most?) adults. Depends a bit on the how: I don't think most find fire exercises, military exercises cringy - although they are a form of roleplay?

A fire drill where we don't pretend it's real but do take the drill seriously, is fine. A fire drill where the Health & Safety guy insists that we pretend it's real - yes, most people find this cringe-inducing. For more on this, see Dwight Schrute.

There's a bit of a difference between a fire drill in an office building from the perspective of a regular office employee - and a firefighter. In the latter case it would be expected to have people working as victims complete with mocha[1] injuries and feigned panic.

I don't see why simulating working a bug report need be cringe inducing... If everyone is just playing themselves.

[1] unintentional humor. I suppose there are some unfortunate people that have had to simulate helping someone with a mocha burn or similar injury. I meant "mock injury".

Re: Becoming a dungeon master for an interview

#167
post #139
post #97

Earlier quoted context omitted.

Does 99.995% [1] of hackernews sound reasonable enough to you? The reality is a lot of systems (especially simple ones) run perfectly fine on a single server with next to no downtime and all the additional redundancies we introduce also add additional points of failures and without the scale that makes these necessary you might actually end up reducing your availability. [1] https://hn.hund.io/

> Does 99.995% [1] of hackernews sound reasonable enough to you? How did you come up with that number? I looked at the link and just one of the outages listed on January 10 was 59 minutes. That alone makes the uptime worse than 99.99% for the entire year before it was halfway through January. (99.995% means at most 26.3 minutes of downtime per year. See https://en.wikipedia.org/wiki/High_availability#Percentage_c...…

it's the 30 day uptime statistic displayed on the website I linked.

if you click the history it says 98.452% over 365 days.

Re: Becoming a dungeon master for an interview

#168

Earlier quoted context omitted.

absolubtely! One of the best jobs I ever worked at asked me what CPU I had in my computer at home, I talked about how i'd built my own pc and the parts that went into it and why, and they (much) later when I was settled at the role said they could see I was a good candidate from that point onward. I think its useful to show a curiosity about your tools, about the boundaries of your world, which is useful when things…

Do you really think it made you a better candidate, or did this person just feel a connection due to a similarity in interests or in your approach to computing? Was it even relevant for the job?

> due to a similarity in interests or in your approach to computing?

It's hard to say for sure - both of these things are also part of being a good candidate and working well in a team.

But I do think that this experience is both because of and forms part of who I am, a certain troubleshooting & optimizing mindset and curiosity with machines. Is it strictly necessary, or will all people with this shared hobby/past be this way? I don't know. I do think its a useful or good fuzzy signal, to be best used alongside other signals.

Was it relevant for the job? Not for the job description. There were times when I used related experience to solve problems or smooth things over though, such as figuring out why a QA engineer's setup was bluescreening (faulty ram), or in having familiarity with tools built into windows for performance profiling and debugging memory & storage problems with programs

Re: Becoming a dungeon master for an interview

#169
post #126

Earlier quoted context omitted.

I recently started interviewing again and haven't encountered many leetcode style questions this time around. I'm noticing lots of contrived questions that relate to some feature the company had to build.

This is my favorite, “we want you to work for free”

No they definitely aren't using my code in any way. During the interview they are trying to see how I approach building something they have already completed.

Re: Becoming a dungeon master for an interview

#170
post #115

Earlier quoted context omitted.

No, it selects for people who want the job.

i. e., people who don't have other good options. I don't know why you would want to select for that

You think nobody leaves a good job for a better one and jumps through hoops to do so?
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