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Disney to take $1.5B stake in Epic Games

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Re: Disney to take $1.5B stake in Epic Games

#71

Disney gets more IP in front of more 13-25 year olds. This is a very impressionable age group, and can create life long fans. This is a good value proposition for Disney. Epic probably gets an increase in valuation -- lifeblood for tech companies. Collaboration skins are massive for revenue. However, I'm concerned this relationship will force uncool collaborations with Fortnite and reduce it's appeal. Disney has had…

No, Disney uses Unreal for their rendered real-time sets. This is about more than just Fortnite.

Do they still? They used Unreal for the virtual sets in The Mandalorian S1, but for S2 they switched over to a different solution.

https://www.ilm.com/vfx/the-mandalorian/

> For season one of the series ILM StageCraft utilized Unreal Engine to perform the real-time render

https://www.ilm.com/vfx/the-mandalorian-season-2/

> The real-time render engine called Helios was specifically developed by ILM engineers

> Ctrl-F "Unreal" - no results

Re: Disney to take $1.5B stake in Epic Games

#72

Disney gets more IP in front of more 13-25 year olds. This is a very impressionable age group, and can create life long fans. This is a good value proposition for Disney. Epic probably gets an increase in valuation -- lifeblood for tech companies. Collaboration skins are massive for revenue. However, I'm concerned this relationship will force uncool collaborations with Fortnite and reduce it's appeal. Disney has had…

No, Disney uses Unreal for their rendered real-time sets. This is about more than just Fortnite.

This. Virtual Set Production is almost entirely Unreal engine. Fortnite is just a marketing platform. The real meat is the digital production pipeline that made Mando cool. That enabled Star Trek’s recent series’, and provides a “holodeck” for their just unveiled holo-floor.

Re: Disney to take $1.5B stake in Epic Games

#73

Well now.. it is not like I need another reason to avoid Epic, but.. I am obviously not the target demographic here. I personally think, from Disney's perspective, this is not a wrong move to make.

I find the prospect of Disney characters shooting at each other with guns mildly disturbing.

Re: Disney to take $1.5B stake in Epic Games

#74

Epic games has the potential to be the virtual Disney World - just available to everyone on the planet instead of those with enough money to visit a park IRL. Disney has a great flywheel where their IP drives content, toys, and experiences. This is just the latest experience, and it’s something they can’t build themselves. I bet you can expect more content on fortnite to be with Disney IP; skins, events, maps, everyt…

> Epic games has the potential to be the virtual Disney World - just available to everyone on the planet instead of those with enough money to visit a park IRL. How? EPIC doesn’t have a VR platform at the moment. The deal still makes sense though. Disney needs to control a video game platform.

1.) Unreal Engine can be used in VR...

2.) Virtual worlds don't need to be VR

Re: Disney to take $1.5B stake in Epic Games

#75

Disney gets more IP in front of more 13-25 year olds. This is a very impressionable age group, and can create life long fans. This is a good value proposition for Disney. Epic probably gets an increase in valuation -- lifeblood for tech companies. Collaboration skins are massive for revenue. However, I'm concerned this relationship will force uncool collaborations with Fortnite and reduce it's appeal. Disney has had…

No, Disney uses Unreal for their rendered real-time sets. This is about more than just Fortnite.

Epic has purchased VFX companies in the past, and Unity was eying that market before they imploded recently, making a bunch of acquisitions.

It’s an obvious and huge opportunity for game engine experts to grow their influence.

Re: Disney to take $1.5B stake in Epic Games

#76

Disney gets more IP in front of more 13-25 year olds. This is a very impressionable age group, and can create life long fans. This is a good value proposition for Disney. Epic probably gets an increase in valuation -- lifeblood for tech companies. Collaboration skins are massive for revenue. However, I'm concerned this relationship will force uncool collaborations with Fortnite and reduce it's appeal. Disney has had…

No, Disney uses Unreal for their rendered real-time sets. This is about more than just Fortnite.

That would be less expensive.

Re: Disney to take $1.5B stake in Epic Games

#77

Earlier quoted context omitted.

No, Disney uses Unreal for their rendered real-time sets. This is about more than just Fortnite.

This. Virtual Set Production is almost entirely Unreal engine. Fortnite is just a marketing platform. The real meat is the digital production pipeline that made Mando cool. That enabled Star Trek’s recent series’, and provides a “holodeck” for their just unveiled holo-floor.

I don't think Fortnite is just a marketing platform. They wouldn't have bothered suing Apple and Google over app stores if it were merely a loss leader to remind film execs that Unreal Engine is a thing.

Re: Disney to take $1.5B stake in Epic Games

#78

Epic games has the potential to be the virtual Disney World - just available to everyone on the planet instead of those with enough money to visit a park IRL. Disney has a great flywheel where their IP drives content, toys, and experiences. This is just the latest experience, and it’s something they can’t build themselves. I bet you can expect more content on fortnite to be with Disney IP; skins, events, maps, everyt…

> Epic games has the potential to be the virtual Disney World

This is what everyone said about Lego, and a bunch of other collabs that came before. It was never true and it's not true now. Turns out people don't want a "virtual world", they want a fun game.

Re: Disney to take $1.5B stake in Epic Games

#79
post #71

Earlier quoted context omitted.

No, Disney uses Unreal for their rendered real-time sets. This is about more than just Fortnite.

Do they still? They used Unreal for the virtual sets in The Mandalorian S1, but for S2 they switched over to a different solution. https://www.ilm.com/vfx/the-mandalorian/ > For season one of the series ILM StageCraft utilized Unreal Engine to perform the real-time render https://www.ilm.com/vfx/the-mandalorian-season-2/ > The real-time render engine called Helios was specifically developed by ILM engineers > Ctrl-F…

StageCraft IS Unreal Engine.

https://en.m.wikipedia.org/wiki/StageCraft

ILM used Unreal Engine to make StageCraft and kept iterating on it until it’s the awesome tech that it is. They have a vested interest in seeing the underlying engine continue to prosper.

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