if I look around to people who did pirate videos or games in the past it always was because of one of following reasons:
- unavailability of the product in the right form in the market they live in (e.g. no OV and terrible translation, no good quality video/audio, not available at all, etc.)
- moon prices (e.g. Anime DVDs at least 10+ years ago where I lived), or being thigh on money (e.g. as a 16 year old)
- it being easier to pirate then to buy ...
- buying the product (in a reasonable convenient way) forces other unwanted things onto you, like automatic self-extending subscriptions or tracking to a point where I can't understand anymore how it's not classified as espionage
All of this except being tight on money hint to a mismatch between products provided and what consumers want/find acceptable. If the movie industry I think it would auto self correct, but it isn't and you could say piracy (on larger scale) is natural marked effect caused by the absence of a proper free market.
But what is I think most important to realize is that outside of the situation of piracy being more convenient then buying in all other cases the actual losses piracy creates is quite limited to a point where it's quite questionable how reasonable the drawbacks users have to suffer because of piracy prevention mechanism/laws are.
Natural if piracy would be fully unconstrained it likely would then cause huge monetary losses. A free market is still a marked so a product produced with some investment (e.g. creating the movie) still should be sold for some value.