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Show HN: The classic Minesweeper on an irregular grid

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Re: Show HN: The classic Minesweeper on an irregular grid

#132
post #88

Can you explain the “Data Tracked and Linked to You” in the App Store? The game looks fun but I’m hoping to see something a little more privacy friendly, that isn’t collecting and selling my data. https://apps.apple.com/us/app/minesweeper-twist/id6473121693

It's only because I've added admob on the iOS and android versions. I personally don't collect data, but admob does. And when using those apps, you'll see a banner at the top, and a reward video if you press undo. The steam version will be ad free, but there isn't a iOS/android paid and ad-free version yet. I'm considering it, though. But I'm also looking for alternative ad providers, that would allow displaying ads…

I don't see the usual "contains ads" disclaimer on Google Play...

Anyway, great game. Would happily pay for this sans ads.

Re: Show HN: The classic Minesweeper on an irregular grid

#133
post #64

Earlier quoted context omitted.

That's great to hear, thank you! And yes, that's exactly the intention, it's a game designed to keep you on your toes.

This is great!. You know what would be fun, side scrolling mine sweeper - the field just keeps clicking several spots to the left each N seconds revealing new tiles to click - and maybe things like "Bomb Squad" perks that let you survive bomb damage when youre wrong. and whatever other mechanics could be layered into that - if you can get some tower defence mechanism where a shooting tower comes at you and you have t…

i have been thinking about using a real city map as a grid. each building and each open space is a block. that would make for some interesting challenges, especially when the blocks are colored like a real map. would fit well with the bomb squad idea. although i would design fictional cities, as a real city might make people feel uncomfortable given real bomb threats happening in some places

Re: Show HN: The classic Minesweeper on an irregular grid

#134
post #133

Earlier quoted context omitted.

This is great!. You know what would be fun, side scrolling mine sweeper - the field just keeps clicking several spots to the left each N seconds revealing new tiles to click - and maybe things like "Bomb Squad" perks that let you survive bomb damage when youre wrong. and whatever other mechanics could be layered into that - if you can get some tower defence mechanism where a shooting tower comes at you and you have t…

i have been thinking about using a real city map as a grid. each building and each open space is a block. that would make for some interesting challenges, especially when the blocks are colored like a real map. would fit well with the bomb squad idea. although i would design fictional cities, as a real city might make people feel uncomfortable given real bomb threats happening in some places

This is a really cool idea.

If you have a Fantasy city which is these weird polygons - you could make some great themes on cities - What if you will have creeps coming from Your Occupied side of the map, and you have to identify the snipers in the buildings in order to create a safe pathway throgh the city for your creeps... (tower defense style) as you reveal in a click-through fog-of-war manner, when you reveal swaths of "streets" as you click, it will allw creeps to have a safe or not path - and you have to be able to click a safe path fast enough before youre creeps get sniped...

(now, if you want to make it super controversial with a viral hope; They are refugees attempting to escape a war torn sci-fi city as they are caught in the crossfire of to warring factions... the snipers dont shoot at the refugees, per se, they shoot across the path at eachother, and if the refugees have only that revealed path to run through - they wil get shot, so as long as you keep revealing safe routes, they will follow that, but if they reach fog or a revealed sniper alley, they will still take the sniper alley unless you safely de-fog a safe passage. Sometimes tanks roll down an alley and they will be turned to Student Burgers if they get caught by the tanks...

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You could do a multi-player version, which could be similar to https://GENERALS.io [0]

https://i.imgur.com/cUZ3kW1.png

https://i.imgur.com/k08X89r.png

Re: Show HN: The classic Minesweeper on an irregular grid

#135
This is a game that I will continue to play in the future. I have a small feature request that would make it better.

Could you add an option that will auto-reveal or mark cells that are unambiguous? That would save a lot of clicking, scrolling and time. You could limit it to reveal cells bordering the one you click to avoid solving the whole board.

Re: Show HN: The classic Minesweeper on an irregular grid

#136
post #29
post #5

I'd like to have the option to show "remaining" mines. I've played https://pwmarcz.pl/kaboom/ enough in "countdown mode" (i.e. where the numbers are the number of hidden mines) that I can't adjust to this....

On the left of the face emoji, in the top bar, you should see the number of remaining mines. It's not exactly like the version you linked, which should "number found / total", as what I show is simply "remaining mines". Is that what you mean? Although the number I show is actually a bit sneaky, as I subtract the number of flags placed to the total number of mines. So if you were to place more flags than mines, you'd…

Actually I'm more interested in the game board. If a space has (say) 3 mines next to it, then the numeral 3 will appear (as today). However, when I add a flag next to it, then the count should go down to 2 -- i.e. the number is always the number of mines minus the number of flags. It takes a bit of getting used to when first using that mode, but it becomes much quicker after a while as there is no more checking that a cell with a '4' has 4 flags around it, so all the other adjacent cells are safe. The countdown rule means that a cell with 0 in it, all the open adjacent cells are safe (assuming that the flags are in the right place!!).

Re: Show HN: The classic Minesweeper on an irregular grid

#137
post #86
post #2

Neat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.

For touchpads that don't have a real Right mouse button, you can't Left+Right click at the same time. Windows Minesweeper adds Double click as an alternative way to trigger Clear Around.

Other touchscreen minesweepers let you tap the number to clear all the blank spaces around it if enough mines are marked. Without this feature, clearing is tedious.

Re: Show HN: The classic Minesweeper on an irregular grid

#139
post #132

Earlier quoted context omitted.

It's only because I've added admob on the iOS and android versions. I personally don't collect data, but admob does. And when using those apps, you'll see a banner at the top, and a reward video if you press undo. The steam version will be ad free, but there isn't a iOS/android paid and ad-free version yet. I'm considering it, though. But I'm also looking for alternative ad providers, that would allow displaying ads…

I don't see the usual "contains ads" disclaimer on Google Play... Anyway, great game. Would happily pay for this sans ads.

Thank you for the feedback. I admit not being sure how that disclaimer should be activated on google play. I would have thought that given the lengthy process required to publish an app, something would have triggered it. I'll take a look.

Re: Show HN: The classic Minesweeper on an irregular grid

#140
post #12

Earlier quoted context omitted.

Thanks a lot for trying it and the feedback. As a sibling comment said, left+right click should work (as well as middle click). Which OS/browser are you using? I like to fix this. And you're right for "lose 60s", It's not the ideal wording. I was thinking it in terms of the less time you end up with, the better your score is. But "gain 60s" wouldn't work either. I'll have a think, but curious to hear if anyone has su…

One "challenge mode" (entirely self-directed) for Minesweeper was to complete the board without flagging any mines. (Once you've revealed every non-mine space, all the mines get flagged automatically and you win.) Disabling left+right click brings us a lot closer to that mode. Maybe you could formalize it and call it an option? A much bigger problem with right click (and left+right click) is that it's bringing up the…

I didn't realise that completing a grid without putting any flag was a challenge people would take. That's very good to know, thank you. So yes, maybe I'll formalize it, that would make sense.

And I believe that the context menu appearing is only on MacOS? The closest I have is a mac book, and I can't reproduce the problem on it unfortunately. But it looks like I can reproduce it on linux/chrome, with the browser dev tools set to mobile, so hopefully that fix will also solve the problem on MacOS. I'll report back when that's deployed.

For the emoji, at the moment, you can see a scared face when you click on an uncovered tile, and take about 1sec to release the mouse. So when you're hesitating for instance. And I think I'm happy with how it is at the moment, I'll take care of all the other bugs mentioned here as a higher priority.

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