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Netflix: Piracy is difficult to compete against and growing rapidly

torrentfreak.com

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Re: Netflix: Piracy is difficult to compete against and growing rapidly

#361
post #10

> Piracy also threatens to damage our business, as its fundamental proposition to consumers is so compelling and difficult to compete against: virtually all content for free,” Netflix writes. People emphasize the "free" part, but it really is the "all content" part that makes piracy wins. Especially if you are not in the USA, often specific content isn't available at any price. Even if it is, its split across 5 billi…

Steam really did this for games for me and somehow hasn't stopped working for me yet. Maybe Netflix should ask themselves how Steam competes with bootlegs and what they might do like it.

My perception (maybe incorrect) is that it's harder to play online multi-player games using cracked copies of games without getting found out and banned. Also the risk of getting some malware with your cracked copy (single- or multi-player) is very real, something you don't really have to worry about with a video file.

Regardless of that, the model is just different: if I can pay Netflix $15/mo for unlimited access to their entire catalog -- and their catalog includes everything I want to watch -- then I'm not going to need to go elsewhere, and I'll be happy. If I do, those monthly subscription fees are going to start to add up and make me unhappy.

But Steam doesn't have a subscription service; you pay individually for each game, and there are pretty frequent sales and discounted bundles. If Steam doesn't have a game you want, you buy it from someone else that does have it, and your cost is essentially the same as it would have been if Steam did have it. (Some games do require a subscription, but that's also not really the same thing as Netflix.)

And the usage is just different, too: if you buy a game, you're probably going to play it for many tens or hundreds of hours, over months or maybe even years. For a movie or TV show, you're going to watch it once, most likely, and that's it. When you think about it, $60 (often less) for a game that you get years of enjoyment out of seems pretty reasonable. But then you look at Amazon Video, where you can rent or buy some titles, and the cost is going to be $3 for an hour or two of entertainment, if you're only renting. $3 bucks for two hours vs. $60 for hundreds of hours? No contest.

Re: Netflix: Piracy is difficult to compete against and growing rapidly

#362

Earlier quoted context omitted.

Let’s not forget that “music solved this” ignores the fact that Spotify is not profitable, and may never be due to the record labels cut. Apple Music, Amazon Music and YouTube Music may or may not be profitable but are undoubtedly subsidized by their corporate parents. Not sure if Tidal is profitable but they aren’t popular and are much more expensive than people are generally willing to spend. It’s also potentially…

> Spotify is not profitable Their stock value doubled in the last year Their CEO Daniel Ek is worth 3.7 billion dollar.

Both of those numbers are not profit numbers.

Re: Netflix: Piracy is difficult to compete against and growing rapidly

#363

Earlier quoted context omitted.

If we're looking at the storage cost, I'd say the 10x decrease in flash price is doing a lot more than the maybe-2x decrease in file size.

Few people are building flash nas though the price pressure from flash storage on hdd prices did play a big part. Before flash storage prices started pushing pressure on hdd prices per tb larger drives had become more expensive than smaller drives. We are I think just 3-4 years away from 8tb SSD being cheaper than hdd for me that is the point where we will have mass SSD adoption for Nas drives.

I'd guess that the kind of person that makes a NAS wouldn't have been stopped by h.264 sizes. The comment I replied to seemed pretty focused on ordinary system drives.

Re: Netflix: Piracy is difficult to compete against and growing rapidly

#364

Streaming became popular because it was easier than piracy and better than TV (watch anywhere, on demand, pickup where you left off etc). Streaming is no longer easier than piracy, why pay for 8 different services and have to waste your time figuring out whats on what when you can just have one service for free, even if its illegal, and have it all under one roof. The services have taken the piss and now they'll get…

Yeah...

When companies fail to uphold their side of the bargain, I don't feel a need to uphold mine.

Re: Netflix: Piracy is difficult to compete against and growing rapidly

#366
post #47

Music piracy used to be a big problem. I am not sure if it still is or not? Anyway, it feels like music piracy isn't close to what it was at its peak and that they figured out how to make it work. Is there a reason that video is so much different?

It's not fragmented like video is. You go to your favourite music streaming platform and listen. You don't need to check all 10 services you pay for to work out if the artist is available on it.

It depends on what artists you listen to. Some artists have pulled out of certain streaming services: famously Neil Young left Spotify after some dispute.

There's also some unfortunate music which seems to be in licensing hell so it never ends up on streaming platforms, but I haven't noticed it with famous artists.

But yeah, for most music you're way less likely to have issues streaming their content.

Re: Netflix: Piracy is difficult to compete against and growing rapidly

#368

Streaming became popular because it was easier than piracy and better than TV (watch anywhere, on demand, pickup where you left off etc). Streaming is no longer easier than piracy, why pay for 8 different services and have to waste your time figuring out whats on what when you can just have one service for free, even if its illegal, and have it all under one roof. The services have taken the piss and now they'll get…

I was paying for Netflix 10 years ago in France for a short while, wanted some English subtitles for my wife for some US shows but there were only subtitles in French so had to download the same show elsewhere if you know what I'm saying... with English subtitles readily available. I also remember watching some shows like the first two seasons but then only to find out the third season was licensed by another streami…

Same here. I still have Amazon prime here in Spain but a lot of content only has the stupid Spanish dubbed audio. And my Spanish isn't that great.

I mostly pirate everything and I have Amazon prime for the shipping so I don't really care but I would really be pissed if I'd paid top dollar.

Re: Netflix: Piracy is difficult to compete against and growing rapidly

#369
post #28
post #18

Earlier quoted context omitted.

Now, it doesn't just work. You need to download the thing, find the right format, get it to the TV in one way or another, hope that the subs are good. Compared to that, it's the streaming that just works. Except when it doesn't.

Software has completely automated all of these steps. The only barrier is the initial set up, which a non-technical person can figure out over a weekend.

I think you overestimate the capabilities of your average non-technical person.

Re: Netflix: Piracy is difficult to compete against and growing rapidly

#370
post #270

Earlier quoted context omitted.

I support your move, it's better than piracy. The problem with piracy is if you become a fan of a series and gossip with your friends about it, now you're marketing that company's crappy service. It's a weird way to go about things.

It's weird because TV is also culture . Game of Thrones isn't just some random piece of personal, single-player entertainment: it was, and is, an important cultural phenomenon for at least half of the planet. That's what makes the dynamics so weird: it's not just, or even primarily, about your personal entertainment - there are social aspects involved, from wanting to belong with your peer group (e.g. talk about late…

I do observe it applying to video games in many circles. This is more true for social (cooperative or competitive) games and in game-adjacent social contexts like Twitch streaming, but it's also applicable to recognizing references and plot beats from widely-known classics or having similar experiences over particular moments or levels, even in single-player. Pokémon, Final Fantasy, Minecraft…
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