> This game runs in desktop browser only as computer mouse is required for precise control What if I have a mouse connected to my phone?
Missile Game
21–30 of 48 posts
Re: Missile Game
#22Re: Missile Game
#23Color or shading would go a long way towards telling obstacle from hole-in-obstacle.
Re: Missile Game
#24Re: Missile Game
#25> Sorry... This game runs in desktop browser only as computer mouse is required for precise control Meh. :‘(
Re: Missile Game
#26Why does it start on level 9 by default? Also, this really could use an "invert Y-axis" setting.
Doesn't answer *why* it starts at level 9, but level 9 appears to have some significance.
Re: Missile Game
#27> This game runs in desktop browser only as computer mouse is required for precise control What if I have a mouse connected to my phone?
I wonder if phones have cursor support. Obviously they have to for touch-based text editing, but it feels different. Touch screens inherently have dead zones with no input, a cursors position persists. I imagine there are a couple of gotchas if you were to try to implement this yourself. Fun to think about.
Re: Missile Game
#28https://youtube.com/watch?v=8f6Q64ihHm0
You can play it here:
https://gotm.io/godotacademy/flight
And download the project files here:
Re: Missile Game
#29Re: Missile Game
#30Oh, I've recently made a similar game in godot: https://youtube.com/watch?v=8f6Q64ihHm0 You can play it here: https://gotm.io/godotacademy/flight And download the project files here: https://godotacademy.gumroad.com/l/endless-flight