RubyMotion - Ruby for iOS
rubymotion.com
RubyMotion - Ruby for iOS
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Re: RubyMotion - Ruby for iOS
#2Re: RubyMotion - Ruby for iOS
#3Re: RubyMotion - Ruby for iOS
#4> Because RubyMotion implements a dialect of Ruby that is statically compiled, regular Ruby gems will not work in RubyMotion. We provide documentation which describes how to architect gems to work with RubyMotion.
Re: RubyMotion - Ruby for iOS
#5Re: RubyMotion - Ruby for iOS
#6This is from Laurent Sansonetti, the original author and long time maintainer of MacRuby. It doesn't say that anywhere until after you buy it, which they should really change since that made me go from "Uh, did some random guys just take MacRuby's code and hack in some extra stuff to sell it?" to "Holy crap so THIS is what he's been working on!"
http://www.rubymotion.com/features/
at the bottom of the page:
RubyMotion is based on MacRuby, a widely-used implementation of Ruby created and maintained by Apple for over 4 years. Starting from a solid and stable code base, the guys who originally created MacRuby now work on RubyMotion. You're in good hands.
Re: RubyMotion - Ruby for iOS
#7nice, but where is the advantage over just using objc? the hard part of coding for iOS isn't objc, it's learning how to use all the API's.
I can't express properly how awesome it is, really.
Re: RubyMotion - Ruby for iOS
#8This is from Laurent Sansonetti, the original author and long time maintainer of MacRuby. It doesn't say that anywhere until after you buy it, which they should really change since that made me go from "Uh, did some random guys just take MacRuby's code and hack in some extra stuff to sell it?" to "Holy crap so THIS is what he's been working on!"
Actually they say that this is based on MacRuby: http://www.rubymotion.com/features/ at the bottom of the page: RubyMotion is based on MacRuby, a widely-used implementation of Ruby created and maintained by Apple for over 4 years. Starting from a solid and stable code base, the guys who originally created MacRuby now work on RubyMotion. You're in good hands.
Re: RubyMotion - Ruby for iOS
#9nice, but where is the advantage over just using objc? the hard part of coding for iOS isn't objc, it's learning how to use all the API's.
If you have a good background in C than yes, using Objective-C is not so difficult.
Re: RubyMotion - Ruby for iOS
#10My worry is that it would take off so well that the ruby gem community could get fragmented into libraries for RubyMotion and libraries for regular ruby projects.