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Show HN: The classic Minesweeper on an irregular grid

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Re: Show HN: The classic Minesweeper on an irregular grid

#101
On the iOS app, when zoomed in, I want to be able to pan across by using one finger on either the outside of the map, or revealed tiles.

I also want to be able to double tap a number to reveal all un-flagged tiles adjacent. (For extra safety, this should only work if the number of flags adjacent are equal or greater to the cell’s value)

Also, the ‘rate this game’ shortcut doesn’t work. Maybe because I’ve disabled rating pestering.

Re: Show HN: The classic Minesweeper on an irregular grid

#102
post #90
post #20

Earlier quoted context omitted.

It doesn't sadly. I had tried to implement that, but couldn't find a provable way to prevent 50/50. It's especially trickier as I can't use an algo with just rows and columns, it has to work on a graph. And it would need to be fast enough as to not slow the grid generation (which already takes a few seconds on the maximum size). So I'd love to add this ultimately, but not entirely sure I'll have the resources.

But also it’s not really a requirement, original Windows minesweeper doesn’t have that, so it’s kind expected to have to try your luck sometimes.

It makes the game way better in my experience(not having any probabilistic decisions to make). Once I started playing Simon Tatham's version I started picking up all sorts of tricks I hadn't thought of before, simply because I knew a solution must exist.

Re: Show HN: The classic Minesweeper on an irregular grid

#103
post #88

Can you explain the “Data Tracked and Linked to You” in the App Store? The game looks fun but I’m hoping to see something a little more privacy friendly, that isn’t collecting and selling my data. https://apps.apple.com/us/app/minesweeper-twist/id6473121693

How much are you willing to pay to play this Minesweeper game in order to avoid having your data collected and sold?

Re: Show HN: The classic Minesweeper on an irregular grid

#105
post #2

Neat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.

Middle click works great for me, just like the ol' Windows 3.1 days.

Re: Show HN: The classic Minesweeper on an irregular grid

#106
post #12
post #2

Neat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.

Thanks a lot for trying it and the feedback. As a sibling comment said, left+right click should work (as well as middle click). Which OS/browser are you using? I like to fix this. And you're right for "lose 60s", It's not the ideal wording. I was thinking it in terms of the less time you end up with, the better your score is. But "gain 60s" wouldn't work either. I'll have a think, but curious to hear if anyone has su…

I have a touchpad (and a crappy one at that), left+right click isn't an option, nor is middle click.

Left-clicking the number is an option, and works for touchpads where chording and middle-click just don't.

Re: Show HN: The classic Minesweeper on an irregular grid

#109
post #47

Excellent on iPhone 12 mini. Love it. Thank you for sharing!! Q: Would it be possible to make the grids… even more random? What’s your gridding approach? I was almost a bit "disappointed" that the grids still looked like, well, grids.

Thanks a lot to you for the kind words, that's great to read! And I explain the generation method in another comment, but here it is as well: -------------------- The generation is inspired by what Oskar Stålberg has done for his game Townscaper. It is done with those steps: - start with triangles (ideally in an hexagonal pattern). - merge pairs of triangles into quads, randomly leaving some as triangles. - we subdiv…

Thank you, wow!

Re: Show HN: The classic Minesweeper on an irregular grid

#110
Since some have posted favorite twists on the genre, a delightful one I discovered recently, Dungeon Sweeper[1], is themed like an isometric city builder, where the mines are dungeons and the clues are graveyards around them. Uses hexagonal tiles.

[1] https://setamopixel.itch.io/dungeon-sweeper

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