I like this article. It expands on the big question for VR. We have this technology, it's here, it's mostly good enough (with the caveats the article lays out) for a variety of purposes. But what is the purpose consumers will want to use it for? Apple has been the king of telling consumers what they want for years. If they can't sell VR, I don't think anyone can sell VR. This feels like the make or break moment for V…
FOV is still bad. Weight is still too high. Resolution I'd say is adequate for gaming (but see FOV above).
Apple are selling the same problems in a very expensive package that they're desperately trying to pretend isn't a VR platform.