Hoping my number 1 ranking on Intermediate stays up a while.
I’ll need to see if I can crack that Expert high list.
Cheers
31–40 of 143 posts
Hoping my number 1 ranking on Intermediate stays up a while.
I’ll need to see if I can crack that Expert high list.
Cheers
Neat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.
The orange arrows point to a cell that should show "2" but shows "1."
EDIT: Nevermind :-)
neat! I've wanted to add irregular grids to my infinite minesweeper. Playing your version, it definitely adds something. How do you generate your grid? Is it voronoi cells on top of blue noise?
The generation is inspired by what Oskar Stålberg has done for his game Townscaper. It is done with those steps: - start with triangles (ideally in an hexagonal pattern). - merge pairs of triangles into quads, randomly leaving some as triangles. - we subdivide both quads and triangles, and end up with quads only. - smooth the whole to get nicer shapes
It can be a bit abstract with just this list, so you can see some videos in my tweet: https://twitter.com/fradingue/status/1712218108826460428
I've also created a webgl engine to solve this type of procedural modeling for the web, and you can see 2 examples scenes where you can play with parameters that affect the shape of the irregular grid: - https://polygonjs.com/gui/irregular_quads/edit - https://polygonjs.com/gui/irregular_quad_relaxation/edit
Bug report: https://ibb.co/Db44nWp The orange arrows point to a cell that should show "2" but shows "1." EDIT: Nevermind :-)
Bug report: https://ibb.co/Db44nWp The orange arrows point to a cell that should show "2" but shows "1." EDIT: Nevermind :-)
But my assumption can certainly be wrong! To be sure, could you take a screenshot of a loosing screen? as all the mines will be revealed then, and we can see if the number is indeed correct or not.
Bug report: https://ibb.co/Db44nWp The orange arrows point to a cell that should show "2" but shows "1." EDIT: Nevermind :-)
There are a lot of bugs in that screenshot
Earlier quoted context omitted.
Thanks a lot for trying it and the feedback. As a sibling comment said, left+right click should work (as well as middle click). Which OS/browser are you using? I like to fix this. And you're right for "lose 60s", It's not the ideal wording. I was thinking it in terms of the less time you end up with, the better your score is. But "gain 60s" wouldn't work either. I'll have a think, but curious to hear if anyone has su…
Middle-click to progress works, but middle-click to flash (with no net effect, just so you can count) doesn't. This would really help work around the unintuitive neighbors problem mentioned elsewhere.
Earlier quoted context omitted.
Also though they are rare, there are some nasty beginnings too, like this one: https://imgur.com/a/tjHg5if I might be overlooking something tho.
ah yes, it's a nasty one. I can't see an obvious way to progress without luck either.
The 1 SouthEast of the bottom 2 touches two tiles, and the 1 immediately West touches a superset of those two. The difference between the larger and smaller set must be clear. And you can go further off of that.