Infinite Craft
541–550 of 831 posts
Re: Infinite Craft
#542Lemme know if there's another way to press every combination: let maxElementReachedForElement = {}; let totalElements = 0; let firstElement = 0; let secondElement = 0; setInterval(function() { document.getElementsByClassName('mobile-item')[firstElement].getElementsByClassName('item')[0].click(); document.getElementsByClassName('mobile-item')[secondElement].getElementsByClassName('item')[0].click(); totalElements = do…
`One Does Not Simply Walk Into Mordor`
Re: Infinite Craft
#543Some of my first discoveries: -Big Little Shop of Mummies -Super Madagascar -Lemurpocolypse -Captain Lemur -The Mummy Returns to Madagascar -Captain Super Madagascar -Captain Lemurpocolypse -Black Pantherbeard -Black Pantherbeardbeard -Black Pantherbeardbeardbeard -Black Pantherbeardbeardbeardbeard
Re: Infinite Craft
#544Re: Infinite Craft
#545Earlier quoted context omitted.
Neat. Campfire+sushi took about 10 seconds before it gave up and did not combine them.
There's tons of combinations that take forever and nothing ends up happening. That's how I got around to the comment thread (clean+satan is why I'm here): I'm waiting for the latest combination to time out
Re: Infinite Craft
#546“One of the hardest ones to get”
Re: Infinite Craft
#547The game state clears on reload, so here's a wee console snippet to export your list of elements: console.log(JSON.stringify({discoveries: window.$nuxt.$root.$children[2].$children[0].$children[0]._data.discoveries, elements:window.$nuxt.$root.$children[2].$children[0].$children[0]._data.elements})) I'll figure out how to re-import the state later, but it's past midnight for me now.
The state can be re-imported like this: ``` a = (insert JSON output here) window.$nuxt.$root.$children[2].$children[0].$children[0]._data.elements = a.elements; window.$nuxt.$root.$children[2].$children[0].$children[0]._data.discoveries = a.discoveries; ```
Re: Infinite Craft
#548The game state clears on reload, so here's a wee console snippet to export your list of elements: console.log(JSON.stringify({discoveries: window.$nuxt.$root.$children[2].$children[0].$children[0]._data.discoveries, elements:window.$nuxt.$root.$children[2].$children[0].$children[0]._data.elements})) I'll figure out how to re-import the state later, but it's past midnight for me now.
The state can be re-imported like this: ``` a = (insert JSON output here) window.$nuxt.$root.$children[2].$children[0].$children[0]._data.elements = a.elements; window.$nuxt.$root.$children[2].$children[0].$children[0]._data.discoveries = a.discoveries; ```
This can be used to get a novel starting point (disregarding the original starting point).
It can also be used to start from unreachable elements, although it isn't clear to me exactly how the "First discovery" works, e.g. will your unreachable elements pollute the neal.fun datastore, or only the byproducts? Either way, it is interesting.
Re: Infinite Craft
#549Earlier quoted context omitted.
Loch Ness? I skipped to the Loch Ness Monster. Got the Lake only later on. And then I got Nessie. This is a Quagmire
Porkosaurus, Soup Nazi, Sphinxie, Sodium Chloride, Abdominable Snowman, Baconator and both Yeti and Godzilla. And Yogazilla which is a "First Discovery". Found myself: Thomas the locomotive
- Cactus Missile
- Mammoth Marula
- Super Lizard Wizard
- Cheesethorn Bush
- Cheesnado Lizard Wizard
- Cheesnado 2: Cheesnado Strikes Back
- Cheesewolftrap
Re: Infinite Craft
#550 Apocalypse + 2016 = 2017
Apocalypse + 2017 = 2018
Apocalypse + 2018 = 2019
Apocalypse + 2019 = 2020
...
but ... Apocalypse + 2030 = 2030
Uh-oh!